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Core4d: A 4d human-object-human interaction dataset for collaborative object rearrangement
Understanding how humans cooperatively rearrange household objects is critical for VR/AR
and human-robot interaction. However, in-depth studies on modeling these behaviors are …
and human-robot interaction. However, in-depth studies on modeling these behaviors are …
Exbody2: Advanced expressive humanoid whole-body control
This paper enables real-world humanoid robots to maintain stability while performing
expressive motions like humans do. We propose ExBody2, a generalized whole-body …
expressive motions like humans do. We propose ExBody2, a generalized whole-body …
Mimicking-bench: A benchmark for generalizable humanoid-scene interaction learning via human mimicking
Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human
data is a key research challenge with significant implications for robotics and real-world …
data is a key research challenge with significant implications for robotics and real-world …
ControlMM: Controllable Masked Motion Generation
Recent advances in motion diffusion models have enabled spatially controllable text-to-
motion generation. However, despite achieving acceptable control precision, these models …
motion generation. However, despite achieving acceptable control precision, these models …
Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing
This research delves into the problem of interactive editing of human motion generation.
Previous motion diffusion models lack explicit modeling of the word-level text-motion …
Previous motion diffusion models lack explicit modeling of the word-level text-motion …
Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions
Z Zhuang, H Zhao - arxiv preprint arxiv:2502.01465, 2025 - arxiv.org
Previous humanoid robot research works treat the robot as a bipedal mobile manipulation
platform, where only the feet and hands contact the environment. However, we humans use …
platform, where only the feet and hands contact the environment. However, we humans use …
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
Animating human-scene interactions such as pick-and-place tasks in cluttered, complex
layouts is a challenging task, with objects of a wide variation of geometries and articulation …
layouts is a challenging task, with objects of a wide variation of geometries and articulation …
Learning Getting-Up Policies for Real-World Humanoid Robots
Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably
deployed. Hand-designing controllers for getting up is difficult because of the varied …
deployed. Hand-designing controllers for getting up is difficult because of the varied …