Core4d: A 4d human-object-human interaction dataset for collaborative object rearrangement

Y Liu, C Zhang, R **ng, B Tang, B Yang, L Yi - arxiv preprint arxiv …, 2024 - arxiv.org
Understanding how humans cooperatively rearrange household objects is critical for VR/AR
and human-robot interaction. However, in-depth studies on modeling these behaviors are …

Exbody2: Advanced expressive humanoid whole-body control

M Ji, X Peng, F Liu, J Li, G Yang, X Cheng… - arxiv preprint arxiv …, 2024 - arxiv.org
This paper enables real-world humanoid robots to maintain stability while performing
expressive motions like humans do. We propose ExBody2, a generalized whole-body …

Mimicking-bench: A benchmark for generalizable humanoid-scene interaction learning via human mimicking

Y Liu, B Yang, L Zhong, H Wang, L Yi - arxiv preprint arxiv:2412.17730, 2024 - arxiv.org
Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human
data is a key research challenge with significant implications for robotics and real-world …

ControlMM: Controllable Masked Motion Generation

E Pinyoanuntapong, MU Saleem… - arxiv preprint arxiv …, 2024 - arxiv.org
Recent advances in motion diffusion models have enabled spatially controllable text-to-
motion generation. However, despite achieving acceptable control precision, these models …

Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing

LH Chen, S Lu, W Dai, Z Dou, X Ju, J Wang… - arxiv preprint arxiv …, 2024 - arxiv.org
This research delves into the problem of interactive editing of human motion generation.
Previous motion diffusion models lack explicit modeling of the word-level text-motion …

Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions

Z Zhuang, H Zhao - arxiv preprint arxiv:2502.01465, 2025 - arxiv.org
Previous humanoid robot research works treat the robot as a bipedal mobile manipulation
platform, where only the feet and hands contact the environment. However, we humans use …

CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions

J Lu, H Zhang, Y Ye, T Shiratori, S Starke… - arxiv preprint arxiv …, 2024 - arxiv.org
Animating human-scene interactions such as pick-and-place tasks in cluttered, complex
layouts is a challenging task, with objects of a wide variation of geometries and articulation …

Learning Getting-Up Policies for Real-World Humanoid Robots

X He, R Dong, Z Chen, S Gupta - arxiv preprint arxiv:2502.12152, 2025 - arxiv.org
Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably
deployed. Hand-designing controllers for getting up is difficult because of the varied …