Trends in persuasive technologies for physical activity and sedentary behavior: a systematic review

N Aldenaini, F Alqahtani, R Orji… - Frontiers in artificial …, 2020 - frontiersin.org
Persuasive technology (PT) is increasingly being used in the health and wellness domain to
motivate and assist users with different lifestyles and behavioral health issues to change …

Integrated exertion—understanding the design of human–computer integration in an exertion context

J Andres, N Semertzidis, Z Li, Y Wang… - ACM Transactions on …, 2023 - dl.acm.org
Human–computer interaction (HCI) is increasingly interested in supporting exertion
experiences so more people can benefit from physical activity. So far, most systems have …

" I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion

J Andres, J de Hoog, FF Mueller - … of the 2018 annual symposium on …, 2018 - dl.acm.org
The intersection of the physically active human body and technology to support it is in the
limelight in HCI. Prior work mostly supports exertion by offering sensed digital information …

On unifying deep learning and edge computing for human motion analysis in exergames development

A Pardos, A Menychtas, I Maglogiannis - Neural Computing and …, 2022 - Springer
This work describes a novel methodology for creating exergames on an edge-native
platform with the integration of multiple deep neural networks. A prototype of the platform …

3D gesture-recognition based animation game

N Gosalia, P Jain, I Shah, AR Joshi, N Katre… - Procedia Computer …, 2015 - Elsevier
This abstract frames the research conducted on the existing version of a 3-D gesture-
recognition based animation game, MathMazing with the purpose of overcoming the …

Human factors of speed-based exergame controllers

T Park, U Lee, S MacKenzie, M Moon, I Hwang… - Proceedings of the …, 2014 - dl.acm.org
Exergame controllers are intended to add fun to monotonous exercise. However, studies on
exergame controllers mostly focus on designing new controllers and exploring specific …

Get off the couch: an approach to utilize sedentary commercial games as exergames

A Chatta, T Hurst, G Samaraweera, R Guo… - Proceedings of the 2015 …, 2015 - dl.acm.org
The objective of this research is evaluating a novel method to enable any sedentary
commercial game to be utilized as an effective exercise game (exergame). In general there …

Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and Ebike Integration

J Andres - Interactive Sports Technologies, 2022 - taylorfrancis.com
Supporting the exerting body through interactive technology has been the focus of human-
computer integration research labelled as “integrated exertion”. Due to advances in …

Introducing an edge-native deep learning platform for exergames

A Pardos, A Menychtas, I Maglogiannis - IFIP International Conference on …, 2020 - Springer
The recent advancements in the areas of computer vision and deep learning with the
development of convolutional neural networks and the profusion of highly accurate general …

Toward exploratory design with stakeholders for understanding exergame design

A Aloba, G Flores, J Langham, Z McFadden… - Extended Abstracts of …, 2020 - dl.acm.org
Prior work has explored improving the efficacy of exergames through participatory design
with children. Children are not necessarily able to make informed decisions about their …