Trends in persuasive technologies for physical activity and sedentary behavior: a systematic review
Persuasive technology (PT) is increasingly being used in the health and wellness domain to
motivate and assist users with different lifestyles and behavioral health issues to change …
motivate and assist users with different lifestyles and behavioral health issues to change …
Integrated exertion—understanding the design of human–computer integration in an exertion context
Human–computer interaction (HCI) is increasingly interested in supporting exertion
experiences so more people can benefit from physical activity. So far, most systems have …
experiences so more people can benefit from physical activity. So far, most systems have …
" I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion
The intersection of the physically active human body and technology to support it is in the
limelight in HCI. Prior work mostly supports exertion by offering sensed digital information …
limelight in HCI. Prior work mostly supports exertion by offering sensed digital information …
On unifying deep learning and edge computing for human motion analysis in exergames development
This work describes a novel methodology for creating exergames on an edge-native
platform with the integration of multiple deep neural networks. A prototype of the platform …
platform with the integration of multiple deep neural networks. A prototype of the platform …
3D gesture-recognition based animation game
This abstract frames the research conducted on the existing version of a 3-D gesture-
recognition based animation game, MathMazing with the purpose of overcoming the …
recognition based animation game, MathMazing with the purpose of overcoming the …
Human factors of speed-based exergame controllers
Exergame controllers are intended to add fun to monotonous exercise. However, studies on
exergame controllers mostly focus on designing new controllers and exploring specific …
exergame controllers mostly focus on designing new controllers and exploring specific …
Get off the couch: an approach to utilize sedentary commercial games as exergames
The objective of this research is evaluating a novel method to enable any sedentary
commercial game to be utilized as an effective exercise game (exergame). In general there …
commercial game to be utilized as an effective exercise game (exergame). In general there …
Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and Ebike Integration
J Andres - Interactive Sports Technologies, 2022 - taylorfrancis.com
Supporting the exerting body through interactive technology has been the focus of human-
computer integration research labelled as “integrated exertion”. Due to advances in …
computer integration research labelled as “integrated exertion”. Due to advances in …
Introducing an edge-native deep learning platform for exergames
The recent advancements in the areas of computer vision and deep learning with the
development of convolutional neural networks and the profusion of highly accurate general …
development of convolutional neural networks and the profusion of highly accurate general …
Toward exploratory design with stakeholders for understanding exergame design
Prior work has explored improving the efficacy of exergames through participatory design
with children. Children are not necessarily able to make informed decisions about their …
with children. Children are not necessarily able to make informed decisions about their …