Heroes and hooligans: the heterogeneity of video game modders

J Curtis, G Oxburgh, P Briggs - Games and Culture, 2022 - journals.sagepub.com
Video games are hugely popular, generating more than twice the revenue of global movie
and music industries combined. Whilst technically illegal and often carrying negative …

The ecology of harmful design: Risk and safety of game making on a metaverse platform

Y Kou, Y Zhou, Z Zhang, X Gui - … of the 2024 ACM Designing Interactive …, 2024 - dl.acm.org
Metaverse platforms have been on the rise in recent years, offering three-dimensional (3D),
immersive virtual worlds while encouraging user-generated content (UGC) in various forms …

Harmful Design in User-Generated Games and its Ethical and Governance Challenges: An Investigation of Design Co-Ideation of Game Creators on Roblox

Z Zhang, S Moradzadeh, X Gui, Y Kou - … of the ACM on Human-Computer …, 2024 - dl.acm.org
An increasing number of game platforms, such as Roblox, enable game creators to develop
user-generated games (UGGs). Yet, these platforms often come under scrutiny for hosting …

Exploring the digital extremist ecosystem: A preliminary analysis of hateful posts on Mod DB

L Schlegel, L Wiegold, C Winkler, J Junk - Frontiers in Psychology, 2025 - frontiersin.org
The last 4 years have seen a stark increase in research on extremist activities in digital
gaming spaces, particularly on gaming-and gaming-adjacent platforms. However, one area …

Comparing security perceptions and relationship configurations of mobile device modders and non-modders

S Goode, A Riaz - Information Technology & People, 2025 - emerald.com
Purpose It is becoming easier for end-users to modify their information system, sometimes
against the wishes of management or the original manufacturer. In the mobile device …

Playing against the rules: a new perspective on the potential of games and play as convivial and critical tools for imagining futures

AO Meshcheryakova, F Hemmert - Proceedings of the Design …, 2024 - cambridge.org
In recent years, we have observed an increased interest within the field of design research
in both the concept of conviviality and playful approaches as a pathway to co-design and …

Making Games to Make Futures: Playfully Co-designing Games for Civic Learning and Thinking About Futures

AO Meshcheryakova, F Hemmert - International Conference on Games …, 2024 - Springer
This paper reports on a co-design workshop conducted to examine how co-designing board
games could be conceptualised as an activity for supporting people in critical engagement …

Mental state transition in gaming experiences

H Wang, CT Sun - Proceedings of DiGRA 2020 Conference: Play …, 2020 - dl.digra.org
Theories about sources of fun from video gaming have been developed, such as challenge,
reward, learning, growth, immersion, etc. Currently, there is not much work that integrates …

Making Games to Make Futures

AO Meshcheryakova - Games and Learning Alliance, 2024 - books.google.com
This paper reports on a co-design workshop conducted to examine how co-designing board
games could be conceptualised as an activity for supporting people in critical engagement …

[PDF][PDF] Heroes and Hooligans: The

J Curtis, G Oxburgh, P Briggs - 2021 - core.ac.uk
Video games are hugely popular, generating more than twice the revenue of global movie
and music industries combined. Whilst technically illegal and often carrying negative …