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Heroes and hooligans: the heterogeneity of video game modders
Video games are hugely popular, generating more than twice the revenue of global movie
and music industries combined. Whilst technically illegal and often carrying negative …
and music industries combined. Whilst technically illegal and often carrying negative …
The ecology of harmful design: Risk and safety of game making on a metaverse platform
Metaverse platforms have been on the rise in recent years, offering three-dimensional (3D),
immersive virtual worlds while encouraging user-generated content (UGC) in various forms …
immersive virtual worlds while encouraging user-generated content (UGC) in various forms …
Harmful Design in User-Generated Games and its Ethical and Governance Challenges: An Investigation of Design Co-Ideation of Game Creators on Roblox
An increasing number of game platforms, such as Roblox, enable game creators to develop
user-generated games (UGGs). Yet, these platforms often come under scrutiny for hosting …
user-generated games (UGGs). Yet, these platforms often come under scrutiny for hosting …
Exploring the digital extremist ecosystem: A preliminary analysis of hateful posts on Mod DB
L Schlegel, L Wiegold, C Winkler, J Junk - Frontiers in Psychology, 2025 - frontiersin.org
The last 4 years have seen a stark increase in research on extremist activities in digital
gaming spaces, particularly on gaming-and gaming-adjacent platforms. However, one area …
gaming spaces, particularly on gaming-and gaming-adjacent platforms. However, one area …
Comparing security perceptions and relationship configurations of mobile device modders and non-modders
S Goode, A Riaz - Information Technology & People, 2025 - emerald.com
Purpose It is becoming easier for end-users to modify their information system, sometimes
against the wishes of management or the original manufacturer. In the mobile device …
against the wishes of management or the original manufacturer. In the mobile device …
Playing against the rules: a new perspective on the potential of games and play as convivial and critical tools for imagining futures
AO Meshcheryakova, F Hemmert - Proceedings of the Design …, 2024 - cambridge.org
In recent years, we have observed an increased interest within the field of design research
in both the concept of conviviality and playful approaches as a pathway to co-design and …
in both the concept of conviviality and playful approaches as a pathway to co-design and …
Making Games to Make Futures: Playfully Co-designing Games for Civic Learning and Thinking About Futures
AO Meshcheryakova, F Hemmert - International Conference on Games …, 2024 - Springer
This paper reports on a co-design workshop conducted to examine how co-designing board
games could be conceptualised as an activity for supporting people in critical engagement …
games could be conceptualised as an activity for supporting people in critical engagement …
Mental state transition in gaming experiences
H Wang, CT Sun - Proceedings of DiGRA 2020 Conference: Play …, 2020 - dl.digra.org
Theories about sources of fun from video gaming have been developed, such as challenge,
reward, learning, growth, immersion, etc. Currently, there is not much work that integrates …
reward, learning, growth, immersion, etc. Currently, there is not much work that integrates …
Making Games to Make Futures
AO Meshcheryakova - Games and Learning Alliance, 2024 - books.google.com
This paper reports on a co-design workshop conducted to examine how co-designing board
games could be conceptualised as an activity for supporting people in critical engagement …
games could be conceptualised as an activity for supporting people in critical engagement …
[PDF][PDF] Heroes and Hooligans: The
Video games are hugely popular, generating more than twice the revenue of global movie
and music industries combined. Whilst technically illegal and often carrying negative …
and music industries combined. Whilst technically illegal and often carrying negative …