The state of the art of spatial interfaces for 3D visualization
We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques
are crucial to data visualization processes and the visualization research community has …
are crucial to data visualization processes and the visualization research community has …
Dynamics based 3D skeletal hand tracking
S Melax, L Keselman, S Orsten - … of the ACM SIGGRAPH Symposium on …, 2013 - dl.acm.org
Natural human computer interaction motivates hand tracking research, preferably without
requiring the user to wear special hardware or markers. Ideally, a hand tracking solution …
requiring the user to wear special hardware or markers. Ideally, a hand tracking solution …
Multi-device storyboards for cinematic narratives in VR
Virtual Reality (VR) narratives have the unprecedented potential to connect with an
audience through presence, placing viewers within the narrative. The onset of consumer VR …
audience through presence, placing viewers within the narrative. The onset of consumer VR …
A gesture-free geometric approach for mid-air expression of design intent in 3D virtual pottery
K Ramani - Computer-Aided Design, 2015 - Elsevier
The advent of depth cameras has enabled mid-air interactions for shape modeling with bare
hands. Typically, these interactions employ a finite set of pre-defined hand gestures to allow …
hands. Typically, these interactions employ a finite set of pre-defined hand gestures to allow …
Context aware 3D gesture recognition for games and virtual reality
JJ LaViola Jr - ACM SIGGRAPH 2015 Courses, 2015 - dl.acm.org
Ever since Ivan Sutherland's vision of the ultimate display [Sutherland 1965], the notion of
interacting with computers naturally and intuitively has been a driving force in the field of …
interacting with computers naturally and intuitively has been a driving force in the field of …
An introduction to 3D gestural interfaces
JJ LaViola Jr - ACM SIGGRAPH 2014 Courses, 2014 - dl.acm.org
Ever since Ivan Sutherland's vision of the ultimate display [Sutherland 1965], the notion of
interacting with computers naturally and intuitively has been a driving force in the field of …
interacting with computers naturally and intuitively has been a driving force in the field of …
Investigating force-feedback in mid-air sketching of multi-planar three-dimensional curve-soups
RR Mohanty, RM Castillo… - Journal of …, 2020 - asmedigitalcollection.asme.org
In this paper, we report on our investigation of haptics-enabled mid-air interactions for
sketching three-dimensional (3D) curve-soups—collections of three-dimensional multi …
sketching three-dimensional (3D) curve-soups—collections of three-dimensional multi …
Immersive 3D modeling with Blender and off-the-shelf hardware
We present an immersive 3D modeling application with stereoscopic graphics, head
tracking, and 3D input devices. The application was built in three weeks on top of Blender …
tracking, and 3D input devices. The application was built in three weeks on top of Blender …
[PDF][PDF] Natural user interfaces (NUI)
G Glonek, M Pietruszka - Journal of Applied Computer Science, 2012 - core.ac.uk
The article summarizes and systematizes knowledge concerning natural user interfaces.
The most important facts related to this problem have been supplemented with examples of …
The most important facts related to this problem have been supplemented with examples of …
Spatial motion doodles: Sketching animation in vr using hand gestures and laban motion analysis
We present a method for easily drafting expressive character animation by playing with
instrumented rigid objects. We parse the input 6D trajectories (position and orientation over …
instrumented rigid objects. We parse the input 6D trajectories (position and orientation over …