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Cognitive and affective brain–computer interfaces for improving learning strategies and enhancing student capabilities: A systematic literature review
Brain–computer interface (BCI) technology has the potential to positively contribute to the
educational learning environment, which faces many challenges and shortcomings …
educational learning environment, which faces many challenges and shortcomings …
The psychophysiology primer: a guide to methods and a broad review with a focus on human–computer interaction
Digital monitoring of physiological signals can allow computer systems to adapt
unobtrusively to users, so as to enhance personalised 'smart'interactions. In recent years …
unobtrusively to users, so as to enhance personalised 'smart'interactions. In recent years …
[HTML][HTML] Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
S Sandrone, C Carlson - Brain Disorders, 2021 - Elsevier
The role of games in education continues to evolve. The integration of game-based learning
with technology has become more common and contributed to a growing body of literature …
with technology has become more common and contributed to a growing body of literature …
Serious games for health: three steps forwards
Serious games are educational tools which are more and more used in patient and health
professional education. In this article, we discuss three main points that developers and …
professional education. In this article, we discuss three main points that developers and …
Attention detection in virtual environments using EEG signals: a sco** review
RHC Souza, ELM Naves - frontiers in physiology, 2021 - frontiersin.org
The competitive demand for attention is present in our daily lives, and the identification of
neural processes in the EEG signals associated with the demand for specific attention can …
neural processes in the EEG signals associated with the demand for specific attention can …
Validation of a cyberbullying serious game using game analytics
A Calvo-Morata, DC Rotaru… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Bullying is a serious social problem at schools, very prevalent independently of culture and
country, and particularly acute for teenagers. With the irruption of always-on communications …
country, and particularly acute for teenagers. With the irruption of always-on communications …
An Optical‐Fog assisted EEG‐based virtual reality framework for enhancing E‐learning through educational games
Virtual reality (VR) combined with cloud computing has become the pioneer to provide e‐
learning for making education accessible across the globe. To enhance e‐learning …
learning for making education accessible across the globe. To enhance e‐learning …
Applications of biological and physiological signals in commercial video gaming and game research: a review
A Hughes, S Jorda - Frontiers in Computer Science, 2021 - frontiersin.org
Video gaming is now available as a fully immersive experience that creates responsive
inputs and outputs concerning the user, and some experimental developers have integrated …
inputs and outputs concerning the user, and some experimental developers have integrated …
[HTML][HTML] Business simulation games analysis supported by human-computer interfaces: A systematic review
This article performs a Systematic Review of studies to answer the question: What are the
researches related to the learning process with (Serious) Business Games using data …
researches related to the learning process with (Serious) Business Games using data …
A methodology for emotional intelligence testing in elderly people with low-cost EEG and PPG devices
Emotional intelligence (EI) is a basic concept in psychology that is gaining social
importance. According to Goleman, it refers to the ability to be aware of and to handle one's …
importance. According to Goleman, it refers to the ability to be aware of and to handle one's …