Cognitive and affective brain–computer interfaces for improving learning strategies and enhancing student capabilities: A systematic literature review

N Jamil, AN Belkacem, S Ouhbi, C Guger - Ieee Access, 2021 - ieeexplore.ieee.org
Brain–computer interface (BCI) technology has the potential to positively contribute to the
educational learning environment, which faces many challenges and shortcomings …

The psychophysiology primer: a guide to methods and a broad review with a focus on human–computer interaction

B Cowley, M Filetti, K Lukander… - … and Trends® in …, 2016 - nowpublishers.com
Digital monitoring of physiological signals can allow computer systems to adapt
unobtrusively to users, so as to enhance personalised 'smart'interactions. In recent years …

[HTML][HTML] Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities

S Sandrone, C Carlson - Brain Disorders, 2021 - Elsevier
The role of games in education continues to evolve. The integration of game-based learning
with technology has become more common and contributed to a growing body of literature …

Serious games for health: three steps forwards

D Drummond, A Hadchouel, A Tesnière - Advances in Simulation, 2017 - Springer
Serious games are educational tools which are more and more used in patient and health
professional education. In this article, we discuss three main points that developers and …

Attention detection in virtual environments using EEG signals: a sco** review

RHC Souza, ELM Naves - frontiers in physiology, 2021 - frontiersin.org
The competitive demand for attention is present in our daily lives, and the identification of
neural processes in the EEG signals associated with the demand for specific attention can …

Validation of a cyberbullying serious game using game analytics

A Calvo-Morata, DC Rotaru… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Bullying is a serious social problem at schools, very prevalent independently of culture and
country, and particularly acute for teenagers. With the irruption of always-on communications …

An Optical‐Fog assisted EEG‐based virtual reality framework for enhancing E‐learning through educational games

SK Sood, KD Singh - Computer Applications in Engineering …, 2018 - Wiley Online Library
Virtual reality (VR) combined with cloud computing has become the pioneer to provide e‐
learning for making education accessible across the globe. To enhance e‐learning …

Applications of biological and physiological signals in commercial video gaming and game research: a review

A Hughes, S Jorda - Frontiers in Computer Science, 2021 - frontiersin.org
Video gaming is now available as a fully immersive experience that creates responsive
inputs and outputs concerning the user, and some experimental developers have integrated …

[HTML][HTML] Business simulation games analysis supported by human-computer interfaces: A systematic review

CP Ferreira, CS Gonzalez-Gonzalez, DF Adamatti - Sensors, 2021 - mdpi.com
This article performs a Systematic Review of studies to answer the question: What are the
researches related to the learning process with (Serious) Business Games using data …

A methodology for emotional intelligence testing in elderly people with low-cost EEG and PPG devices

MA Sanchez-Cifo, F Montero, MT Lopez - Journal of Ambient Intelligence …, 2023 - Springer
Emotional intelligence (EI) is a basic concept in psychology that is gaining social
importance. According to Goleman, it refers to the ability to be aware of and to handle one's …