A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022‏ - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Effect of frame rate on user experience, performance, and simulator sickness in virtual reality

J Wang, R Shi, W Zheng, W **e, D Kao… - IEEE Transactions on …, 2023‏ - ieeexplore.ieee.org
The refresh rate of virtual reality (VR) head-mounted displays (HMDs) has been growing
rapidly in recent years because of the demand to provide higher frame rate content as it is …

[HTML][HTML] Usability testing of virtual reality applications—the pilot study

D Kamińska, G Zwoliński, A Laska-Leśniewicz - Sensors, 2022‏ - mdpi.com
The need for objective data-driven usability testing of VR applications is becoming more
tangible with the rapid development of numerous VR applications and their increased …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023‏ - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

Acceptance of virtual reality exergames among Chinese older adults

W Xu, HN Liang, K Yu, S Wen… - International Journal of …, 2023‏ - Taylor & Francis
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …

Real-time prediction of simulator sickness in virtual reality games

J Wang, HN Liang, D Monteiro, W Xu… - IEEE Transactions on …, 2022‏ - ieeexplore.ieee.org
Virtual reality (VR) technology has progressed rapidly and is used in various domains,
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …

Effect of render resolution on gameplay experience, performance, and simulator sickness in virtual reality games

J Wang, R Shi, Z **ao, X Qin, HN Liang - Proceedings of the ACM on …, 2022‏ - dl.acm.org
Higher resolution is one of the main directions and drivers in the development of virtual
reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is …

Classrooms in the metaverse: Educational applications and levels of learner interaction in virtual reality

RJ Gualano, SW Campbell - Communication Education, 2024‏ - Taylor & Francis
Full article: Classrooms in the metaverse: educational applications and levels of learner
interaction in virtual reality Skip to Main Content Taylor and Francis Online homepage Browse …

VR sickness adaptation with ramped optic flow transfers from abstract to realistic environments

I Adhanom, S Halow, E Folmer… - Frontiers in virtual …, 2022‏ - frontiersin.org
VR sickness is a major concern for many users as VR continues its expansion towards
widespread everyday use. VR sickness is thought to arise, at least in part, due to the user's …

Using trajectory compression rate to predict changes in cybersickness in virtual reality games

D Monteiro, HN Liang, X Tang… - 2021 IEEE international …, 2021‏ - ieeexplore.ieee.org
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise,
non-intrusive, and non-disruptive way remains challenging. Several factors can cause …