Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
Effect of frame rate on user experience, performance, and simulator sickness in virtual reality
The refresh rate of virtual reality (VR) head-mounted displays (HMDs) has been growing
rapidly in recent years because of the demand to provide higher frame rate content as it is …
rapidly in recent years because of the demand to provide higher frame rate content as it is …
[HTML][HTML] Usability testing of virtual reality applications—the pilot study
The need for objective data-driven usability testing of VR applications is becoming more
tangible with the rapid development of numerous VR applications and their increased …
tangible with the rapid development of numerous VR applications and their increased …
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …
effects (VRISE). To address this concern, we identify a literature-based listing of these …
Acceptance of virtual reality exergames among Chinese older adults
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …
older adults' health and well-being. However, there is limited research on exploring factors …
Real-time prediction of simulator sickness in virtual reality games
Virtual reality (VR) technology has progressed rapidly and is used in various domains,
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …
Effect of render resolution on gameplay experience, performance, and simulator sickness in virtual reality games
Higher resolution is one of the main directions and drivers in the development of virtual
reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is …
reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is …
Classrooms in the metaverse: Educational applications and levels of learner interaction in virtual reality
Full article: Classrooms in the metaverse: educational applications and levels of learner
interaction in virtual reality Skip to Main Content Taylor and Francis Online homepage Browse …
interaction in virtual reality Skip to Main Content Taylor and Francis Online homepage Browse …
VR sickness adaptation with ramped optic flow transfers from abstract to realistic environments
VR sickness is a major concern for many users as VR continues its expansion towards
widespread everyday use. VR sickness is thought to arise, at least in part, due to the user's …
widespread everyday use. VR sickness is thought to arise, at least in part, due to the user's …
Using trajectory compression rate to predict changes in cybersickness in virtual reality games
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise,
non-intrusive, and non-disruptive way remains challenging. Several factors can cause …
non-intrusive, and non-disruptive way remains challenging. Several factors can cause …