[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames

K Szolin, DJ Kuss, FM Nuyens, MD Griffiths - Computers in Human …, 2023 - Elsevier
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …

How do gamification mechanics drive solvers' Knowledge contribution? A study of collaborative knowledge crowdsourcing

Y Feng, Z Yi, C Yang, R Chen, Y Feng - Technological Forecasting and …, 2022 - Elsevier
In recent years, gamification mechanics have been extensively adopted by crowdsourcing
platforms to improve solvers' participation and user experience. However, although gamified …

How the visual design of video game antagonists affects perception of morality

R Pradantyo, MV Birk, S Bateman - Frontiers in Computer Science, 2021 - frontiersin.org
The visual design of antagonists—typically thought of as “bad guys”—is crucial for game
design. Antagonists are key to providing the backdrop to a game's setting and motivating a …

Develo** a virtual world for an open-house event: a metaverse approach

K Samarnggoon, S Grudpan, N Wongta, K Klaynak - Future Internet, 2023 - mdpi.com
The concept of a metaverse, a virtual world that offers immersive experiences, has gained
widespread interest in recent years. Despite the hype, there is still a gap in its practical …

[HTML][HTML] The Role of Relevance in Sha** Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study

Z Liang, E Melcer, K Khotchasing, S Chen… - JMIR Serious …, 2024 - games.jmir.org
Background Sleep games are an emerging topic in the realm of serious health game
research. However, designing features that are both enjoyable and effective at engaging …

Humanizing Metaverse: Psychological involvement and masstige value in retail versus tourism platforms

D ** - International Journal of Consumer Studies, 2024 - Wiley Online Library
Across two experimental studies, this research puts forward the concept of avatars' self‐
representation and regulatory message framing to discover psychological involvement and …

The Effect of AI Agent Gender on Trust and Grounding

JE Jeon - Journal of Theoretical and Applied Electronic …, 2024 - mdpi.com
Artificial intelligence (AI) agents are widely used in the retail and distribution industry. The
primary objective was to investigate whether the gender of AI agents influences trust and …

Meals for monsters: A mobile application for the feasibility of gaming and social mechanisms

S Olinsky, PM Desai, S Turkay, EM Heitkemper… - Extended Abstracts of …, 2021 - dl.acm.org
Nutrition is known to play a critical role in individual health, with several studies linking poor
nutrition to an increased risk of chronic conditions including diabetes, heart disease, and …

Flow experience in learning: when gamification meets artificial intelligence in education

II Bittencourt, S Isotani, V Wanick, A Ranchhod - 2018 - eprints.soton.ac.uk
It is still very common that students become disengaged or bored during the learning
process by using intelligent educational systems. On the other hand, there is a growing …

[PDF][PDF] BEA: Building Engaging Argumentation

A Aicher, K Weber, E André, W Minker… - … on Advances in Robust …, 2024 - library.oapen.org
Exchanging arguments and knowledge in conversations is an intuitive way for humans to
form opinions and reconcile opposing viewpoints. The vast amount of information available …