The impact of esports participation on the development of 21st century skills in youth: A systematic review

Y Zhong, K Guo, J Su, SKW Chu - Computers & Education, 2022 - Elsevier
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …

Bibliometric map** techniques in educational technology research: A systematic literature review

Y **g, C Wang, Y Chen, H Wang, T Yu… - Education and …, 2024 - Springer
Bibliometric map** is widely used in educational technology research to visualize
research field development (eg the current status and trend). However, there has been …

Metaverse for climbing the ladder toward 'Industry 5.0'and 'Society 5.0'?

A Tlili, R Huang, X Kinshuk - The Service Industries Journal, 2023 - Taylor & Francis
Metaverse implementations have started to emerge in various industries with the promise of
providing better industrial services and a more sustainable society (Society 5.0). At the same …

The impact of digital educational games on student's motivation for learning: The mediating effect of learning engagement and the moderating effect of the digital …

Y Li, D Chen, X Deng - PloS one, 2024 - journals.plos.org
The utilization of digital educational infrastructure in schools has propelled digital
educational games to the forefront of educational innovation. Despite an abundance of …

Digital learning in Sciences education: A literature review

MAKA Momani, KA Alharahasheh, M Alqudah - Cogent Education, 2023 - Taylor & Francis
This study looked at 8760 Web of scientific research publications about digital learning in
scientific education. The researchers discovered seven clusters with 59 affiliations, 36 …

Digitalization and labor market—A perspective within the framework of pandemic crisis

GI Piroșcă, GL Șerban-Oprescu, L Badea… - Journal of Theoretical …, 2021 - mdpi.com
The current pandemic crisis, which is far from being over, has led to a significant paradigm
shift in economics. In a turbulent environment in which the labor market has encountered a …

Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation

L Madariaga, C Allendes, M Nussbaum, G Barrios… - Computers & …, 2023 - Elsevier
As we begin to identify essential skills for the future, there has been an increased focus on
how to define and implement computational thinking within education. However, the …

Digital learning is an educational format towards sustainable education

MJ Sousa, AL Marôco, SP Gonçalves, AB Machado - Sustainability, 2022 - mdpi.com
The year 2020, due to the pandemic, was a milestone in the history of digital technology in
the education sector, allowing a sustainable education although the world was facing a …

Past, present, and future of anthropomorphism in hospitality & tourism: Conceptualization and systematic review

R Husain, VV Ratna, A Saxena - Journal of Hospitality Marketing & …, 2023 - Taylor & Francis
The employment of anthropomorphism in promotion has witnessed a notable surge in recent
times, surpassing prevous levels in the hospitality and tourism sectors. This research …

The effects of gamification in education: A systematic literature review

N Cavus, I Ibrahim, MO Okonkwo… - … . Broad Research in …, 2023 - brain.edusoft.ro
Gamification has recently been touted as an effective user engagement method with the
ability to enhance online education. Even though there has been more research on …