Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

Clinical application of virtual reality for upper limb motor rehabilitation in stroke: review of technologies and clinical evidence

WS Kim, S Cho, J Ku, Y Kim, K Lee, HJ Hwang… - Journal of clinical …, 2020 - mdpi.com
Neurorehabilitation for stroke is important for upper limb motor recovery. Conventional
rehabilitation such as occupational therapy has been used, but novel technologies are …

A sco** review to assess the effects of virtual reality in medical education and clinical care

E Dhar, U Upadhyay, Y Huang, M Uddin… - Digital …, 2023 - journals.sagepub.com
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital
solutions played an important role in the rendering of necessary healthcare services, notably …

Technological advancements in stroke rehabilitation

AN Malik, H Tariq, A Afridi… - Journal of Pakistan …, 2022 - eprints.bournemouth.ac.uk
Early, coordinated, and multidisciplinary rehabilitation plays a major part in motor recovery
after stroke. The conventional stroke rehabilitation primarily includes physical therapy …

Commercial device-based hand rehabilitation systems for stroke patients: State of the art and future prospects

B Sheng, J Zhao, Y Zhang, S ** review and bibliometric analysis
Y Wang, Z Wang, G Liu, Z Wang, Q Wang… - Frontiers in Public …, 2022 - frontiersin.org
Background Serious games (SGs) as one kind of intervention that can improve the level of
knowledge and change behavior to affect health outcomes has been increasingly applied in …

Post-stroke hand gesture recognition via one-shot transfer learning using prototypical networks

H Sarwat, A Alkhashab, X Song, S Jiang, J Jia… - Journal of …, 2024 - Springer
Background In-home rehabilitation systems are a promising, potential alternative to
conventional therapy for stroke survivors. Unfortunately, physiological differences between …

[PDF][PDF] Virtual and augmented reality in post-stroke rehabilitation: a narrative review

R Khokale, GS Mathew, S Ahmed, S Maheen, M Fawad… - Cureus, 2023 - cureus.com
Virtual reality (VR) and augmented reality (AR) are noble adjunctive technologies currently
being studied for the neuro-rehabilitation of post-stroke patients, potentially enhancing …

Ηand dexterities assessment in stroke patients based on augmented reality and machine learning through a box and block test

G Papagiannis, Α Triantafyllou, KG Yiannopoulou… - Scientific Reports, 2024 - nature.com
A popular and widely suggested measure for assessing unilateral hand motor skills in stroke
patients is the box and block test (BBT). Our study aimed to create an augmented reality …

Serious games strategies with cable-driven robots for bimanual rehabilitation: a randomized controlled trial with post-stroke patients

T Alves, RS Gonçalves, G Carbone - Frontiers in Robotics and AI, 2022 - frontiersin.org
Cable-driven robots can be an ideal fit for performing post-stroke rehabilitation due to their
specific features. For example, they have small and lightweight moving parts and a relatively …