Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
Immersive virtual reality (VR) that utilizes head-mounted displays (HMD) is one of the key
emerging technologies of the 21st century and has drawn keen attention from consumers …
emerging technologies of the 21st century and has drawn keen attention from consumers …
The effect of audio on the experience in virtual reality: a sco** review
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
Soundspaces: Audio-visual navigation in 3d environments
Moving around in the world is naturally a multisensory experience, but today's embodied
agents are deaf—restricted to solely their visual perception of the environment. We introduce …
agents are deaf—restricted to solely their visual perception of the environment. We introduce …
Enabling people with visual impairments to navigate virtual reality with a haptic and auditory cane simulation
Traditional virtual reality (VR) mainly focuses on visual feedback, which is not accessible for
people with visual impairments. We created Canetroller, a haptic cane controller that …
people with visual impairments. We created Canetroller, a haptic cane controller that …
SeeingVR: A set of tools to make virtual reality more accessible to people with low vision
Current virtual reality applications do not support people who have low vision, ie, vision loss
that falls short of complete blindness but is not correctable by glasses. We present …
that falls short of complete blindness but is not correctable by glasses. We present …
Quality assessment of acoustic environment reproduction methods for cinematic virtual reality in soundscape applications
With the advent of virtual reality (VR) technology, spatial audio has been increasingly
adopted to evaluate the acoustic environment in soundscape research. It is therefore …
adopted to evaluate the acoustic environment in soundscape research. It is therefore …
3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation
The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes
a binaural spatialiser. This paper presents the technical details of this renderer, outlining its …
a binaural spatialiser. This paper presents the technical details of this renderer, outlining its …
Accessible interactive maps for visually impaired users
Tactile maps are commonly used to give visually impaired users access to geographical
representations. Although those relief maps are efficient tools for acquisition of spatial …
representations. Although those relief maps are efficient tools for acquisition of spatial …
Vibrotactile feedback in virtual motor learning: A systematic review
Vibrotactile feedback can be effectively applied to motor (physical) learning in virtual
environments, as it can provide task-intrinsic and augmented feedback to users, assisting …
environments, as it can provide task-intrinsic and augmented feedback to users, assisting …
Indoor navigation by blind people: Behaviors and challenges in unfamiliar spaces and buildings
A number of visually impaired people suffer from navigation-related activities due to mishaps
that discourage them from going out for social activities and interactions. In contrast to …
that discourage them from going out for social activities and interactions. In contrast to …