Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective

E Dincelli, A Yayla - The journal of strategic information systems, 2022 - Elsevier
Immersive virtual reality (VR) that utilizes head-mounted displays (HMD) is one of the key
emerging technologies of the 21st century and has drawn keen attention from consumers …

The effect of audio on the experience in virtual reality: a sco** review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

Soundspaces: Audio-visual navigation in 3d environments

C Chen, U Jain, C Schissler, SVA Gari… - Computer Vision–ECCV …, 2020 - Springer
Moving around in the world is naturally a multisensory experience, but today's embodied
agents are deaf—restricted to solely their visual perception of the environment. We introduce …

Enabling people with visual impairments to navigate virtual reality with a haptic and auditory cane simulation

Y Zhao, CL Bennett, H Benko, E Cutrell… - Proceedings of the …, 2018 - dl.acm.org
Traditional virtual reality (VR) mainly focuses on visual feedback, which is not accessible for
people with visual impairments. We created Canetroller, a haptic cane controller that …

SeeingVR: A set of tools to make virtual reality more accessible to people with low vision

Y Zhao, E Cutrell, C Holz, MR Morris, E Ofek… - Proceedings of the …, 2019 - dl.acm.org
Current virtual reality applications do not support people who have low vision, ie, vision loss
that falls short of complete blindness but is not correctable by glasses. We present …

Quality assessment of acoustic environment reproduction methods for cinematic virtual reality in soundscape applications

JY Hong, B Lam, ZT Ong, K Ooi, WS Gan, J Kang… - Building and …, 2019 - Elsevier
With the advent of virtual reality (VR) technology, spatial audio has been increasingly
adopted to evaluate the acoustic environment in soundscape research. It is therefore …

3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation

M Cuevas-Rodríguez, L Picinali, D González-Toledo… - PloS one, 2019 - journals.plos.org
The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes
a binaural spatialiser. This paper presents the technical details of this renderer, outlining its …

Accessible interactive maps for visually impaired users

J Ducasse, AM Brock, C Jouffrais - Mobility of Visually Impaired People …, 2018 - Springer
Tactile maps are commonly used to give visually impaired users access to geographical
representations. Although those relief maps are efficient tools for acquisition of spatial …

Vibrotactile feedback in virtual motor learning: A systematic review

MS Islam, S Lim - Applied Ergonomics, 2022 - Elsevier
Vibrotactile feedback can be effectively applied to motor (physical) learning in virtual
environments, as it can provide task-intrinsic and augmented feedback to users, assisting …

Indoor navigation by blind people: Behaviors and challenges in unfamiliar spaces and buildings

W Jeamwatthanachai, M Wald… - British Journal of Visual …, 2019 - journals.sagepub.com
A number of visually impaired people suffer from navigation-related activities due to mishaps
that discourage them from going out for social activities and interactions. In contrast to …