Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources

R Huang, A Tlili, TW Chang, X Zhang… - Smart Learning …, 2020 - Springer
Abstract With the coronavirus (COVID-19) outbreak in China, the Chinese government
decided to ban any type of face-to-face teaching, disrupting classes and resulting in over …

Human-Machine symbiosis in educational leadership in the era of artificial intelligence (AI): Where are we heading?

K Arar, A Tlili, S Salha - … Management Administration & …, 2024 - journals.sagepub.com
The issue of Artificial Intelligence (AI) and educational leadership has become a central
topic following the shift to knowledge technology and digital literacy in recent years. Despite …

The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature

M Denden, A Tlili, NS Chen, M Abed… - Interactive Learning …, 2024 - Taylor & Francis
Gamification has gained an increasing attention from researchers and practitioners in
various domains including education as it can increase learners' engagement and …

Steering recommendations and visualising its impact: effects on adolescents' trust in e-learning platforms

J Ooge, L Dereu, K Verbert - … of the 28th international conference on …, 2023 - dl.acm.org
Researchers have widely acknowledged the potential of control mechanisms with which end-
users of recommender systems can better tailor recommendations. However, few e-learning …

Can we use gamification to predict students' performance? A case study supported by an online judge

FD Pereira, A Toda, EHT Oliveira, AI Cristea… - … Tutoring Systems: 16th …, 2020 - Springer
The impact of gamification has been typically evaluated via self-report assessments
(questionnaires, surveys, etc.). In this work, we analise the use of gamification elements as …

Framework for teacher support during remote teaching in a crisis: Covid-19, as a case study

M Denden, A Tlili, D Burgos, M Jemni, R Huang… - Radical solutions for …, 2021 - Springer
Due to the COVID-19 pandemic, many universities have decided to apply remote teaching in
order to ensure the continuity of teaching and learning, as well as the safety of their students …

Open educational resources/practices (OER/P) in the era of a pandemic: Lessons for develo** countries

A Bayaga - Quality Assessment and Enhancement in Higher …, 2022 - taylorfrancis.com
Caused by the impact of the coronavirus (COVID-19) pandemic, the need has arisen to re-
address both the educational resources and practices in most educational disciplines, which …

Role of interactive presentation platform ASQ in delivering web design course

B Bratić, V Triglianos, V Kurbalija, C Pautasso… - Smart Learning …, 2020 - Springer
Contemporary technology enhanced learning together with different innovative learning
methodologies are significantly initiating progress in educational ecosystems. Educational …

Gamification for Education 5.0

DR Chitra - Innovating with Augmented Reality, 2021 - taylorfrancis.com
Gamification uses game-like attributes in the educational context, which helps users to
achieve their goals and overcome their negative orientation towards the system. Games …

[PDF][PDF] Bringing a New Perspective to the Classroom

F Anissa - 2023 - jeroenooge.be
Starting this journey, a single question resonated in my mind, posed by my mentor Jeroen
Ooge:“How ambitious are you?” Little did I know that this year would test me in ways I never …