[HTML][HTML] Metaverse: Perspectives from graphics, interactions and visualization
The metaverse is a visual world that blends the physical world and digital world. At present,
the development of the metaverse is still in the early stage, and there lacks a framework for …
the development of the metaverse is still in the early stage, and there lacks a framework for …
Digital body, identity and privacy in social virtual reality: A systematic review
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities,
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
The impact of avatar personalization and immersion on virtual body ownership, presence, and emotional response
This article reports the impact of the degree of personalization and individualization of users'
avatars as well as the impact of the degree of immersion on typical psychophysical factors in …
avatars as well as the impact of the degree of immersion on typical psychophysical factors in …
Social interaction with agents and avatars in immersive virtual environments: A survey
Immersive virtual reality technologies are used in a wide range of fields such as training,
education, health, and research. Many of these applications include virtual humans that are …
education, health, and research. Many of these applications include virtual humans that are …
The effect of avatar appearance on social presence in an augmented reality remote collaboration
This paper investigates the effect of avatar appearance on Social Presence and users'
perception in an Augmented Reality (AR) telepresence system. Despite the development of …
perception in an Augmented Reality (AR) telepresence system. Despite the development of …
Avatars for teleconsultation: Effects of avatar embodiment techniques on user perception in 3d asymmetric telepresence
A 3D Telepresence system allows users to interact with each other in a virtual, mixed, or
augmented reality (VR, MR, AR) environment, creating a shared space for collaboration and …
augmented reality (VR, MR, AR) environment, creating a shared space for collaboration and …
Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
There are reasons to consider virtual reality (VR) as a newly arrived communication medium
that ought to be differentiated from all other forms of mediated communication, since it is the …
that ought to be differentiated from all other forms of mediated communication, since it is the …
Using a fully expressive avatar to collaborate in virtual reality: Evaluation of task performance, presence, and attraction
Avatar-mediated collaboration in virtual environments is becoming more and more
prevalent. However, current consumer systems are not suited to fully replicate real-world …
prevalent. However, current consumer systems are not suited to fully replicate real-world …
A design space for social presence in VR
After the outbreak of COVID-19, creating believable social virtual environments to substitute
face-to-face interactions became vital. Social presence is essential for creating realistic and …
face-to-face interactions became vital. Social presence is essential for creating realistic and …
Beyond replication: Augmenting social behaviors in multi-user virtual realities
This paper presents a novel approach for the augmentation of social behaviors in virtual
reality (VR). We designed three visual transformations for behavioral phenomena crucial to …
reality (VR). We designed three visual transformations for behavioral phenomena crucial to …