Enhancing student motivation and engagement through a gamified learning environment

CJ Hellín, F Calles-Esteban, A Valledor, J Gómez… - Sustainability, 2023 - mdpi.com
Gamification is a viable strategy used to enhance motivation and engagement in
programming classes among students. However, automated evaluation capabilities, which …

Exploring pre-service teachers' perspectives on the integration of digital game-based learning for sustainable STEM education

NM Gumbi, D Sibaya, A Chibisa - Sustainability, 2024 - mdpi.com
Digitalization of STEM in higher education is envisioned to foster digital societies through
enhanced contextualised engaged learning, digital skills, and access to digital learning …

Levelling up learning in higher education: Gamification of in‐video components to supercharge student learning and achievement in video‐based learning

J Lee, D Kim - British Journal of Educational Technology, 2025 - Wiley Online Library
Despite the rapid growth of video‐based learning in higher education, students face
challenges in sustaining their full attention on video lectures. While gamification has been …

The use of cloud firestore for handling real-time data updates: An empirical study of gamified online quiz

Y Sukmana, Y Rosmansyah - 2021 2nd international …, 2021 - ieeexplore.ieee.org
The need for technological solutions that can help improve interactivity in online learning
environments is increasing during the COVID-19 pandemic. One technological solution that …

Profile of Scientific Explanation of High School Students on Human Circulatory System Material

LVW Widiana, BA Prayitno… - Jurnal Penelitian …, 2024 - jppipa.unram.ac.id
This study aims to determine the profile of scientific explanation ability of high school
students, especially on the material of the human circulatory system. The type of research …

Gamified EFL learning: Utilizing 4 pics 1 word application in vocabulary class

R Fithriani - Journal of English Language Studies, 2023 - repository.uinsu.ac.id
Mobile devices are widely utilized today in language classrooms across the globe, and
experts have studied this phenomenon. This study examines the use of mobile devices and …

[PDF][PDF] The role of gamification in the academic performance of junior high school students in language subject

LS Caballero, MM Ferrer, RA Tiria - Int. J. Sci. Res. in …, 2022 - researchgate.net
The goal of the study was to determine the influence of gamification on students' academic
performance in language classes, specifically in Filipino subjects. This study utilized the …

Competitive debate: a successful inter-team gamification experience in the human resources subject

GA Sánchez Prieto, MJ Martín Rodrigo… - Frontiers in …, 2021 - frontiersin.org
Students demand more active and participating teaching innovation methods, and activities
such as presentations are not enough to satisfy those demands. In this research, competitive …

frontiers ORIGINAL RESEARCH in Psychology published: 10 December 2021

A Successful, GAS Prieto, MJM Rodrigo… - … : New insights from …, 2023 - books.google.com
New student generations, as well as workers, demand teaching and training in more
dynamic and participative ways. The millennial thinking, linked to active participation and …

Board 265: Engaging Students in Exploring Computer Hardware Fundamentals Using FPGA Board Games

A Ramirez-Salgado, T Hossain, T Hoque, S Bhunia… - 2023 - par.nsf.gov
Electronic devices are becoming indispensable in everyone's life. The computer hardware
industry is demanding skilled professionals to design and physically implement devices to …