Enhancing student motivation and engagement through a gamified learning environment
CJ Hellín, F Calles-Esteban, A Valledor, J Gómez… - Sustainability, 2023 - mdpi.com
Gamification is a viable strategy used to enhance motivation and engagement in
programming classes among students. However, automated evaluation capabilities, which …
programming classes among students. However, automated evaluation capabilities, which …
Exploring pre-service teachers' perspectives on the integration of digital game-based learning for sustainable STEM education
NM Gumbi, D Sibaya, A Chibisa - Sustainability, 2024 - mdpi.com
Digitalization of STEM in higher education is envisioned to foster digital societies through
enhanced contextualised engaged learning, digital skills, and access to digital learning …
enhanced contextualised engaged learning, digital skills, and access to digital learning …
Levelling up learning in higher education: Gamification of in‐video components to supercharge student learning and achievement in video‐based learning
Despite the rapid growth of video‐based learning in higher education, students face
challenges in sustaining their full attention on video lectures. While gamification has been …
challenges in sustaining their full attention on video lectures. While gamification has been …
The use of cloud firestore for handling real-time data updates: An empirical study of gamified online quiz
The need for technological solutions that can help improve interactivity in online learning
environments is increasing during the COVID-19 pandemic. One technological solution that …
environments is increasing during the COVID-19 pandemic. One technological solution that …
Profile of Scientific Explanation of High School Students on Human Circulatory System Material
LVW Widiana, BA Prayitno… - Jurnal Penelitian …, 2024 - jppipa.unram.ac.id
This study aims to determine the profile of scientific explanation ability of high school
students, especially on the material of the human circulatory system. The type of research …
students, especially on the material of the human circulatory system. The type of research …
Gamified EFL learning: Utilizing 4 pics 1 word application in vocabulary class
R Fithriani - Journal of English Language Studies, 2023 - repository.uinsu.ac.id
Mobile devices are widely utilized today in language classrooms across the globe, and
experts have studied this phenomenon. This study examines the use of mobile devices and …
experts have studied this phenomenon. This study examines the use of mobile devices and …
[PDF][PDF] The role of gamification in the academic performance of junior high school students in language subject
LS Caballero, MM Ferrer, RA Tiria - Int. J. Sci. Res. in …, 2022 - researchgate.net
The goal of the study was to determine the influence of gamification on students' academic
performance in language classes, specifically in Filipino subjects. This study utilized the …
performance in language classes, specifically in Filipino subjects. This study utilized the …
Competitive debate: a successful inter-team gamification experience in the human resources subject
Students demand more active and participating teaching innovation methods, and activities
such as presentations are not enough to satisfy those demands. In this research, competitive …
such as presentations are not enough to satisfy those demands. In this research, competitive …
frontiers ORIGINAL RESEARCH in Psychology published: 10 December 2021
New student generations, as well as workers, demand teaching and training in more
dynamic and participative ways. The millennial thinking, linked to active participation and …
dynamic and participative ways. The millennial thinking, linked to active participation and …
Board 265: Engaging Students in Exploring Computer Hardware Fundamentals Using FPGA Board Games
Electronic devices are becoming indispensable in everyone's life. The computer hardware
industry is demanding skilled professionals to design and physically implement devices to …
industry is demanding skilled professionals to design and physically implement devices to …