Honor of kings arena: an environment for generalization in competitive reinforcement learning
This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment
based on the Honor of Kings, one of the world's most popular games at present. Compared …
based on the Honor of Kings, one of the world's most popular games at present. Compared …
Juewu-mc: Playing minecraft with sample-efficient hierarchical reinforcement learning
Learning rational behaviors in open-world games like Minecraft remains to be challenging
for Reinforcement Learning (RL) research due to the compound challenge of partial …
for Reinforcement Learning (RL) research due to the compound challenge of partial …
Pretraining in deep reinforcement learning: A survey
The past few years have seen rapid progress in combining reinforcement learning (RL) with
deep learning. Various breakthroughs ranging from games to robotics have spurred the …
deep learning. Various breakthroughs ranging from games to robotics have spurred the …
A Survey on Self-play Methods in Reinforcement Learning
Self-play, characterized by agents' interactions with copies or past versions of itself, has
recently gained prominence in reinforcement learning. This paper first clarifies the …
recently gained prominence in reinforcement learning. This paper first clarifies the …
Interpretable real-time win prediction for honor of kings—a popular mobile MOBA esport
With the rapid prevalence and explosive development of Multiplayer Online Battle Arena
electronic sports (MOBA esports), much research effort has been devoted to automatically …
electronic sports (MOBA esports), much research effort has been devoted to automatically …
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning
Due to the partial observability and communication constraints in many multiagent
reinforcement learning (MARL) tasks, centralized training with decentralized execution …
reinforcement learning (MARL) tasks, centralized training with decentralized execution …
Revisiting discrete soft actor-critic
We study the adaption of soft actor-critic (SAC) from continuous action space to discrete
action space. We revisit vanilla SAC and provide an in-depth understanding of its Q value …
action space. We revisit vanilla SAC and provide an in-depth understanding of its Q value …
A concise review of intelligent game agent
H Li, X Pang, B Sun, K Liu - Entertainment Computing, 2024 - Elsevier
Intelligent game agents are crafted using AI technologies to mimic player behavior and
make decisions autonomously. Over the past decades, the scope of intelligent agents has …
make decisions autonomously. Over the past decades, the scope of intelligent agents has …
BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics
Hero drafting for multiplayer online arena (MOBA) games is crucial because drafting directly
affects the outcome of a match. Both sides take turns to" ban"/" pick" a hero from a roster of …
affects the outcome of a match. Both sides take turns to" ban"/" pick" a hero from a roster of …
Learning diverse policies in moba games via macro-goals
Recently, many researchers have made successful progress in building the AI systems for
MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of …
MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of …