State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
A Survey of Non‐Rigid 3D Registration
Non‐rigid registration computes an alignment between a source surface with a target
surface in a non‐rigid manner. In the past decade, with the advances in 3D sensing …
surface in a non‐rigid manner. In the past decade, with the advances in 3D sensing …
Codetalker: Speech-driven 3d facial animation with discrete motion prior
Speech-driven 3D facial animation has been widely studied, yet there is still a gap to
achieving realism and vividness due to the highly ill-posed nature and scarcity of audio …
achieving realism and vividness due to the highly ill-posed nature and scarcity of audio …
Learning an animatable detailed 3D face model from in-the-wild images
While current monocular 3D face reconstruction methods can recover fine geometric details,
they suffer several limitations. Some methods produce faces that cannot be realistically …
they suffer several limitations. Some methods produce faces that cannot be realistically …
Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
We present dynamic neural radiance fields for modeling the appearance and dynamics of a
human face. Digitally modeling and reconstructing a talking human is a key building-block …
human face. Digitally modeling and reconstructing a talking human is a key building-block …
Neural head avatars from monocular rgb videos
Abstract We present Neural Head Avatars, a novel neural representation that explicitly
models the surface geometry and appearance of an animatable human avatar that can be …
models the surface geometry and appearance of an animatable human avatar that can be …
Towards metrical reconstruction of human faces
Face reconstruction and tracking is a building block of numerous applications in AR/VR,
human-machine interaction, as well as medical applications. Most of these applications rely …
human-machine interaction, as well as medical applications. Most of these applications rely …
Authentic volumetric avatars from a phone scan
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …
specific data capture, which is usually only accessible to the VFX industry and not the …
Deep video portraits
We present a novel approach that enables photo-realistic re-animation of portrait videos
using only an input video. In contrast to existing approaches that are restricted to …
using only an input video. In contrast to existing approaches that are restricted to …
[PDF][PDF] Learning a model of facial shape and expression from 4D scans.
Learning a model of facial shape and expression from 4D scans Page 1 Learning a model
of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …
of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …