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Rethinking game heritage–towards reflexivity in game preservation
While games and the cultures that have sprung up around them are diverse and vastly
different from each other, most exhibitions dealing with them are based on a limited …
different from each other, most exhibitions dealing with them are based on a limited …
[PDF][PDF] Gender and game cultural agency in the post-gamer era
U Friman - 2022 - utupub.fi
This doctoral dissertation study, positioned in the field of game culture studies, seeks to
understand women's game cultural agency by examining the various aspects of gaming …
understand women's game cultural agency by examining the various aspects of gaming …
[PDF][PDF] Incorporating curator, collector and player credibilities
The purpose of this paper is to explore the emergence and authorization of game cultures
heritage in relation to the process of establishing a game museum. The paper follows a …
heritage in relation to the process of establishing a game museum. The paper follows a …
[КНИГА][B] Times of change in the demoscene: A creative community and its relationship with technology
M Reunanen - 2017 - kameli.net
TIMES OF CHANGE IN THE DEMOSCENE A Creative Community and Its Relationship with
Technology Page 1 TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS …
Technology Page 1 TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS …
A Quest?!: The Secret Life of Gameworld Punctuation
At times, the interfaces of videogames--gameworlds--contain tiny details that go unnoticed.
One such detail is how designers employ! and? to communicate to players. These …
One such detail is how designers employ! and? to communicate to players. These …
Charming work: An ethnography of an indie game studio
C Pelletier - Convergence, 2022 - journals.sagepub.com
Based on data generated from an ethnography in a video game studio, this article
contributes to research on gender and game work by presenting an analysis of the studio's …
contributes to research on gender and game work by presenting an analysis of the studio's …
“The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland
The history of digital games is often focused on the discourse of firstness and on the
appreciation of pioneers. The result of this is that there is still little research on late stages of …
appreciation of pioneers. The result of this is that there is still little research on late stages of …
Popular history: Historical awareness of digital gaming in Finland from the 1980s to the 2010s
J Suominen - Proceedings of DiGRA 2020 Conference: Play …, 2020 - dl.digra.org
This paper studies the popular historiography of digital gaming. By using the Finnish context
as a case example and analyzing hundreds of popular game-history-related articles, mostly …
as a case example and analyzing hundreds of popular game-history-related articles, mostly …
[PDF][PDF] Suomen ensimmäinen konsolipelibuumi 1988–1994 tietokonelehdistön ja pelaajien muistitiedon kautta tarkasteltuna
J Suominen - Pelitutkimuksen vuosikirja 2015, 2015 - researchgate.net
The article focuses on the first console gaming boom in Finland from the late 1980s to the
early 1990s from the perspectives of user experience and public discourse. The text is …
early 1990s from the perspectives of user experience and public discourse. The text is …
[PDF][PDF] Retrovation–the concept of a historical innovation
J Suominen, A Sivula - WiderScreen, 2016 - researchgate.net
The overwiev introduces the concept of “retrovation.” The concept refers to an innovation
that utilizes knowledge concerning the past. A retrovation is an innovation created for the …
that utilizes knowledge concerning the past. A retrovation is an innovation created for the …