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Customer co-creation: a typology and research agenda
MS O'Hern, A Rindfleisch - Review of marketing research, 2017 - taylorfrancis.com
Traditional marketing thought and practice largely view new product development (NPD) as
an internal, firm-based activity in which customers are relatively passive buyers and users …
an internal, firm-based activity in which customers are relatively passive buyers and users …
[KIRJA][B] Videogames
J Newman - 2012 - taylorfrancis.com
In the few decades since they first blipped their way onto television screens, videogames
have become one of the most culturally, socially and economically significant media forms …
have become one of the most culturally, socially and economically significant media forms …
[KIRJA][B] Bastard culture! How user participation transforms cultural production
MT Schäfer - 2011 - library.oapen.org
New online technologies have brought with them a great promise of freedom. The computer
and particularly the Internet have been represented as enabling technologies, turning …
and particularly the Internet have been represented as enabling technologies, turning …
[KIRJA][B] Playing with videogames
J Newman - 2008 - taylorfrancis.com
Playing with Videogames documents the richly productive, playful and social cultures of
videogaming that support, surround and sustain this most important of digital media forms …
videogaming that support, surround and sustain this most important of digital media forms …
When the game is not enough: Motivations and practices among computer game modding culture
O Sotamaa - Games and Culture, 2010 - journals.sagepub.com
The actual meanings computer game modders attach to their actions and practices remain
heavily underresearched. This article takes a look at the attitudes and everyday practices of …
heavily underresearched. This article takes a look at the attitudes and everyday practices of …
Understanding gamification mechanisms for software development
In this paper we outline the idea to adopt gamification techniques to engage, train, monitor,
and motivate all the players involved in the development of complex software artifacts, from …
and motivate all the players involved in the development of complex software artifacts, from …
Computer game mods, modders, modding, and the mod scene
W Scacchi - First Monday, 2010 - firstmonday.org
Computer games have increasingly been the focus of user–led innovations in the form of
game mods. This paper examines how different kinds of socio–technical affordances serve …
game mods. This paper examines how different kinds of socio–technical affordances serve …
[KIRJA][B] Playing war: Military video games after 9/11
MT Payne - 2016 - library.oapen.org
Explores the culture that made military shooter video games popular, and key in
understanding the War on Terror No video game genre has been more popular or more …
understanding the War on Terror No video game genre has been more popular or more …
Video game appropriation through modifications: Attitudes concerning intellectual property among modders and fans
H Postigo - Convergence, 2008 - journals.sagepub.com
This article investigates an instance in convergence culture: the conflicts and compromises
between modders (fans of a video game who actually make changes to the game) and their …
between modders (fans of a video game who actually make changes to the game) and their …
Digitale Medien, Partizipation und Ungleichheit
S Rudolph - Eine Studie zum sozia, 2019 - Springer
Die hier von Steffen Rudolph vorgelegte soziologische Untersuchung beschäftigt sich mit
der Bedeutung sozioökonomischer und-demografischer Ungleichheiten für die …
der Bedeutung sozioökonomischer und-demografischer Ungleichheiten für die …