[HTML][HTML] Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - Applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality.

A Alper, ES Öztas, H Atun, D Çinar, M Moyenga - International Journal of …, 2021 - ERIC
Changes in the lifestyles of human beings keep up with science and technology in tandem
with the growth of science and technology. As in all fields, expectations are influenced by the …

The potential educational value of mobile augmented reality games: The case of EduPARK app

L Pombo, MM Marques - Education Sciences, 2020 - mdpi.com
New teaching methodologies are nowadays integrating mobile devices, augmented reality
(AR), and game-based learning in educational contexts. The combination of these three …

Augmented reality in environmental education: A systematic review

TI Ladykova, EI Sokolova… - Eurasia Journal of …, 2024 - ejmste.com
Digital technologies are opening up new ways to involve students in environmental
education (EE). Augmented reality (AR) is one of these technologies and can potentially …

Improving students' learning with a mobile augmented reality approach–the EduPARK game

L Pombo, MM Marques - Interactive Technology and Smart Education, 2019 - emerald.com
Purpose The purpose of this paper is to present a survey study that analyzes mobile
learning through students' opinion regarding the use of mobile devices for learning …

[HTML][HTML] Using augmented reality to enhance students' representational fluency: The case of linear functions

S Li, Y Shen, X Jiao, S Cai - Mathematics, 2022 - mdpi.com
Using multiple representations is advocated and emphasized in mathematics and science
education. However, many students have difficulty connecting multiple representations of …

Contributions to the design of mobile applications for visitors of Botanical Gardens

S Postolache, R Torres, AP Afonso, MB Carmo… - Procedia Computer …, 2022 - Elsevier
Botanical Gardens are among the most visited touristic attractions, offering scientific,
educational, cultural and leisure activities to preserve and enhance heritage and …

An app that changes mentalities about mobile learning—The EduPARK augmented reality activity

L Pombo, MM Marques - Computers, 2019 - mdpi.com
The public usually associates mobile devices to distraction and learning disruption, and they
are not frequently used in formal education. Additionally, games and parks are both …

Game-based mobile learning with augmented reality: Are teachers ready to adopt It?

MM Marques, L Pombo - Project and Design Literacy as Cornerstones of …, 2019 - Springer
Although only recently mobile augmented reality (AR) games have been adopted for
educational purposes, research recognizes their potential and offers guidelines for their use …

Use of Augmented Reality with Game Elements in Education–Literature Review

T Ređep, G Hajdin - Journal of information and organizational sciences, 2021 - hrcak.srce.hr
Sažetak This paper reviews the literature and analyzes the research topics on the use of
augmented reality technology in education with possible integration of game elements, in …