Above and beyond: A sco** review of domains and applications for human-drone interaction
Interacting with flying objects has fueled people's imagination throughout history. Over the
past decade, the Human-Drone Interaction (HDI) community has been working towards …
past decade, the Human-Drone Interaction (HDI) community has been working towards …
Guidance in cinematic virtual reality-taxonomy, research status and challenges
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
Wireality: Enabling complex tangible geometries in virtual reality with worn multi-string haptics
Today's virtual reality (VR) systems allow users to explore immersive new worlds and
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …
Beyond the force: Using quadcopters to appropriate objects and the environment for haptics in virtual reality
Quadcopters have been used as hovering encountered-type haptic devices in virtual reality.
We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by …
We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by …
Hapticbots: Distributed encountered-type haptics for vr with multiple shape-changing mobile robots
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR)
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …
Roomshift: Room-scale dynamic haptics for vr with furniture-moving swarm robots
RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small
swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots …
swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots …
Haptic interfaces for virtual reality: Challenges and research directions
The sense of touch (haptics) has been applied in several areas such as tele-haptics, tele-
medicine, training, education, and entertainment. As of today, haptics is used and explored …
medicine, training, education, and entertainment. As of today, haptics is used and explored …
Haptic fidelity framework: Defining the factors of realistic haptic feedback for virtual reality
Providing haptic feedback in virtual reality to make the experience more realistic has
become a strong focus of research in recent years. The resulting haptic feedback systems …
become a strong focus of research in recent years. The resulting haptic feedback systems …
Reach+ extending the reachability of encountered-type haptics devices through dynamic redirection in vr
Encountered-type haptic devices (EHDs) face a number of challenges when physically
embodying content in a virtual environment, including workspace limits and device latency …
embodying content in a virtual environment, including workspace limits and device latency …
“haptics on-demand”: A survey on encountered-type haptic displays
Encountered-Type Haptic Displays (ETHDs) provide haptic feedback by positioning a
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
tangible surface for the user to encounter. This permits users to freely eliciting haptic …