The effects of gamification in online learning environments: A systematic literature review
Gamification has recently been presented as a successful strategy to engage users, with
potential for online education. However, while the number of publications on gamification …
potential for online education. However, while the number of publications on gamification …
[HTML][HTML] Measurement of adherence to mHealth physical activity interventions and exploration of the factors that affect the adherence: sco** review and proposed …
Background Mobile health (mHealth) is widely used as an innovative approach to delivering
physical activity (PA) programs. Users' adherence to mHealth programs is important to …
physical activity (PA) programs. Users' adherence to mHealth programs is important to …
[HTML][HTML] Measuring engagement in eHealth and mHealth behavior change interventions: viewpoint of methodologies
Engagement in electronic health (eHealth) and mobile health (mHealth) behavior change
interventions is thought to be important for intervention effectiveness, though what …
interventions is thought to be important for intervention effectiveness, though what …
[HTML][HTML] User engagement and attrition in an app-based physical activity intervention: secondary analysis of a randomized controlled trial
Background The success of a mobile phone app in changing health behavior is thought to
be contingent on engagement, commonly operationalized as frequency of use. Objective …
be contingent on engagement, commonly operationalized as frequency of use. Objective …
[HTML][HTML] Evaluating machine learning–based automated personalized daily step goals delivered through a mobile phone app: Randomized controlled trial
Background: Growing evidence shows that fixed, nonpersonalized daily step goals can
discourage individuals, resulting in unchanged or even reduced physical activity. Objective …
discourage individuals, resulting in unchanged or even reduced physical activity. Objective …
Fans behave as buyers? Assimilate fan-based and team-based drivers of fan engagement
Purpose Customer engagement, as one form of interactive marketing, enhances
organisational performance, in terms of sales growth, superior competitive advantage and …
organisational performance, in terms of sales growth, superior competitive advantage and …
[HTML][HTML] Creating engaging health promotion campaigns on social media: observations and lessons from Fitbit and Garmin
Background The popularity and reach of social media make it an ideal delivery platform for
interventions targeting health behaviors, such as physical inactivity. Research has identified …
interventions targeting health behaviors, such as physical inactivity. Research has identified …
Gamification in a physical activity app: what gamification features are being used, by whom, and does it make a difference?
Background: Gamification is purported to enhance engagement with health behavior apps,
ultimately improving their effectiveness. This study aimed to examine (1) whether the …
ultimately improving their effectiveness. This study aimed to examine (1) whether the …
A systematic review of the effect of gamification on adherence across disciplines
Systematic reviews of gamification research often focus on effects on motivation and
engagement. Fewer studies systematically investigate the effect of gamification on …
engagement. Fewer studies systematically investigate the effect of gamification on …
Develo** and evaluating ASTHMAXcel adventures: a novel gamified mobile application for pediatric patients with asthma
BC Hsia, AK Singh, O Njeze, E Cosar… - Annals of Allergy …, 2020 - Elsevier
Abstract Background The ASTHMAXcel mobile application has been linked to favorable
outcomes among adult patients with asthma. Objective To assess the impact of …
outcomes among adult patients with asthma. Objective To assess the impact of …