The effects of gamification in online learning environments: A systematic literature review

A Antonaci, R Klemke, M Specht - Informatics, 2019 - mdpi.com
Gamification has recently been presented as a successful strategy to engage users, with
potential for online education. However, while the number of publications on gamification …

[HTML][HTML] Measurement of adherence to mHealth physical activity interventions and exploration of the factors that affect the adherence: sco** review and proposed …

Y Yang, E Boulton, C Todd - Journal of Medical Internet Research, 2022 - jmir.org
Background Mobile health (mHealth) is widely used as an innovative approach to delivering
physical activity (PA) programs. Users' adherence to mHealth programs is important to …

[HTML][HTML] Measuring engagement in eHealth and mHealth behavior change interventions: viewpoint of methodologies

CE Short, A DeSmet, C Woods, SL Williams… - Journal of medical …, 2018 - jmir.org
Engagement in electronic health (eHealth) and mobile health (mHealth) behavior change
interventions is thought to be important for intervention effectiveness, though what …

[HTML][HTML] User engagement and attrition in an app-based physical activity intervention: secondary analysis of a randomized controlled trial

S Edney, JC Ryan, T Olds, C Monroe, F Fraysse… - Journal of Medical …, 2019 - jmir.org
Background The success of a mobile phone app in changing health behavior is thought to
be contingent on engagement, commonly operationalized as frequency of use. Objective …

[HTML][HTML] Evaluating machine learning–based automated personalized daily step goals delivered through a mobile phone app: Randomized controlled trial

M Zhou, Y Fukuoka, Y Mintz, K Goldberg… - JMIR mHealth and …, 2018 - mhealth.jmir.org
Background: Growing evidence shows that fixed, nonpersonalized daily step goals can
discourage individuals, resulting in unchanged or even reduced physical activity. Objective …

Fans behave as buyers? Assimilate fan-based and team-based drivers of fan engagement

D Fathy, MH Elsharnouby, E AbouAish - Journal of Research in …, 2022 - emerald.com
Purpose Customer engagement, as one form of interactive marketing, enhances
organisational performance, in terms of sales growth, superior competitive advantage and …

[HTML][HTML] Creating engaging health promotion campaigns on social media: observations and lessons from Fitbit and Garmin

S Edney, S Bogomolova, J Ryan, T Olds… - Journal of medical …, 2018 - jmir.org
Background The popularity and reach of social media make it an ideal delivery platform for
interventions targeting health behaviors, such as physical inactivity. Research has identified …

Gamification in a physical activity app: what gamification features are being used, by whom, and does it make a difference?

CA Maher, T Olds, C Vandelanotte… - Games for Health …, 2022 - liebertpub.com
Background: Gamification is purported to enhance engagement with health behavior apps,
ultimately improving their effectiveness. This study aimed to examine (1) whether the …

A systematic review of the effect of gamification on adherence across disciplines

R De Croon, J Geuens, K Verbert… - … conference on human …, 2021 - Springer
Systematic reviews of gamification research often focus on effects on motivation and
engagement. Fewer studies systematically investigate the effect of gamification on …

Develo** and evaluating ASTHMAXcel adventures: a novel gamified mobile application for pediatric patients with asthma

BC Hsia, AK Singh, O Njeze, E Cosar… - Annals of Allergy …, 2020 - Elsevier
Abstract Background The ASTHMAXcel mobile application has been linked to favorable
outcomes among adult patients with asthma. Objective To assess the impact of …