Gamification applications in E-learning: A literature review

AN Saleem, NM Noori, F Ozdamli - Technology, Knowledge and Learning, 2022 - Springer
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …

The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020 - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

How to improve user engagement and retention in mobile payment: a gamification affordance perspective

L Zhang, Z Shao, J Benitez, R Zhang - Decision Support Systems, 2023 - Elsevier
Given the cut-throat competition in the Chinese mobile payment market, user retention is
essential for guaranteeing the long-term profitability of mobile payment platforms …

[HTML][HTML] Effect of digital game-based learning on student engagement and motivation

M Nadeem, M Oroszlanyova, W Farag - Computers, 2023 - mdpi.com
Currently, academia is grappling with a significant problem—a lack of engagement.
Humankind has gone too far into exploring entertainment options, while the education …

Adaptive gamification in science education: An analysis of the impact of implementation and adapted game elements on students' motivation

AI Zourmpakis, M Kalogiannakis, S Papadakis - Computers, 2023 - mdpi.com
In recent years, gamification has captured the attention of researchers and educators,
particularly in science education, where students often express negative emotions …

Gamification in EFL/ESL instruction: A systematic review of empirical research

S Zhang, Z Hasim - Frontiers in psychology, 2023 - frontiersin.org
Introduction This systematic review aims to present the characteristics of the recent research
in gamified EFL/ESL instruction, benefits and drawbacks of using gamification in EFL/ESL …

Can gamification help to improve education? Findings from a longitudinal study

LM Putz, F Hofbauer, H Treiblmaier - Computers in Human Behavior, 2020 - Elsevier
A goal of any educational measure is to improve students' capability to retain teaching
content. In this paper, we investigate the potential of gamification to foster knowledge …

A framework for gamification in the metaverse era: How designers envision gameful experience

NJ Thomas, R Baral, OS Crocco, S Mohanan - … Forecasting and Social …, 2023 - Elsevier
Gamification uses principles extracted from games to elicit a unique game-like experience
for users in various settings, including learning, healthcare, and business. The 'gameful …

Students' learning performance and perceived motivation in gamified flipped-class instruction

Z Zainuddin - Computers & education, 2018 - Elsevier
This is a pilot study aimed at examining students' learning performance and perceived
motivation between a gamified flipped classroom and a non-gamified flipped classroom …

The shift to gamification in education: A review on dominant issues

K Ofosu-Ampong - Journal of Educational Technology …, 2020 - journals.sagepub.com
This article examines gamification literature on education since 2011. Using highlighted
themes from Kirriemuir and McFarlane's review on games and education as a starting point …