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[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
Effects of digital game-based STEM education on students' learning achievement: A meta-analysis
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
The effect of educational games on learning outcomes, student motivation, engagement and satisfaction
While educational games have been increasingly popular in education, insufficient studies
have comprehensively reviewed their effectiveness. To complement this missing link, this …
have comprehensively reviewed their effectiveness. To complement this missing link, this …
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
[HTML][HTML] Teachers' experiences of using game-based learning methods in project management higher education
The benefits and challenges of using game-based learning (GBL) methods in project
management higher education have not been widely investigated. This study employs …
management higher education have not been widely investigated. This study employs …
Entertainment video games for academic learning: A systematic review
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
[HTML][HTML] Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior
The rapid digitalization following COVID-19 necessitates best-practice knowledge on how to
use educational technologies such as immersive virtual reality (IVR). At the same time, to …
use educational technologies such as immersive virtual reality (IVR). At the same time, to …
Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics
Game-based learning has proven to be effective and is widely used in science education,
but usually the heterogeneity of the student population is being overlooked. To examine the …
but usually the heterogeneity of the student population is being overlooked. To examine the …
Gamification in teaching and learning languages: A systematic literature review
It can be seen that emerging technology has positively affected learning in several aspects.
Recently gamification has been implemented noticeably in online learning and teaching …
Recently gamification has been implemented noticeably in online learning and teaching …
Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis
Game‐based learning (GBL) may address the unique characteristics of a single subject
such as chemistry. Previous systematic reviews on the effects of GBL have yielded …
such as chemistry. Previous systematic reviews on the effects of GBL have yielded …