[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in human behavior, 2021‏ - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Effects of digital game-based STEM education on students' learning achievement: A meta-analysis

LH Wang, B Chen, GJ Hwang, JQ Guan… - International Journal of …, 2022‏ - Springer
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …

The effect of educational games on learning outcomes, student motivation, engagement and satisfaction

Z Yu, M Gao, L Wang - Journal of Educational Computing …, 2021‏ - journals.sagepub.com
While educational games have been increasingly popular in education, insufficient studies
have comprehensively reviewed their effectiveness. To complement this missing link, this …

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

Y Gui, Z Cai, Y Yang, L Kong, X Fan, RH Tai - International Journal of …, 2023‏ - Springer
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …

[HTML][HTML] Teachers' experiences of using game-based learning methods in project management higher education

E Jääskä, K Aaltonen - Project Leadership and Society, 2022‏ - Elsevier
The benefits and challenges of using game-based learning (GBL) methods in project
management higher education have not been widely investigated. This study employs …

Entertainment video games for academic learning: A systematic review

L Martinez, M Gimenes… - Journal of Educational …, 2022‏ - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …

[HTML][HTML] Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior

VA Stenberdt, G Makransky - Computers & Education, 2023‏ - Elsevier
The rapid digitalization following COVID-19 necessitates best-practice knowledge on how to
use educational technologies such as immersive virtual reality (IVR). At the same time, to …

Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics

M Arztmann, L Hornstra, J Jeuring… - Studies in Science …, 2023‏ - Taylor & Francis
Game-based learning has proven to be effective and is widely used in science education,
but usually the heterogeneity of the student population is being overlooked. To examine the …

Gamification in teaching and learning languages: A systematic literature review

K Al-Dosakee, F Ozdamli - Revista Romaneasca Pentru …, 2021‏ - lumenpublishing.com
It can be seen that emerging technology has positively affected learning in several aspects.
Recently gamification has been implemented noticeably in online learning and teaching …

Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis

Y Hu, T Gallagher, P Wouters… - Journal of Research …, 2022‏ - Wiley Online Library
Game‐based learning (GBL) may address the unique characteristics of a single subject
such as chemistry. Previous systematic reviews on the effects of GBL have yielded …