[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
Effects of digital game-based STEM education on students' learning achievement: a meta-analysis
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
The effect of educational games on learning outcomes, student motivation, engagement and satisfaction
Z Yu, M Gao, L Wang - Journal of Educational Computing …, 2021 - journals.sagepub.com
While educational games have been increasingly popular in education, insufficient studies
have comprehensively reviewed their effectiveness. To complement this missing link, this …
have comprehensively reviewed their effectiveness. To complement this missing link, this …
[HTML][HTML] Teachers' experiences of using game-based learning methods in project management higher education
E Jääskä, K Aaltonen - Project Leadership and Society, 2022 - Elsevier
The benefits and challenges of using game-based learning (GBL) methods in project
management higher education have not been widely investigated. This study employs …
management higher education have not been widely investigated. This study employs …
Entertainment video games for academic learning: A systematic review
L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
[HTML][HTML] Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior
The rapid digitalization following COVID-19 necessitates best-practice knowledge on how to
use educational technologies such as immersive virtual reality (IVR). At the same time, to …
use educational technologies such as immersive virtual reality (IVR). At the same time, to …
Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics
Game-based learning has proven to be effective and is widely used in science education,
but usually the heterogeneity of the student population is being overlooked. To examine the …
but usually the heterogeneity of the student population is being overlooked. To examine the …
Designing an effective fact-checking education program: The complementary relationship between games and lectures in teaching media literacy
S Yang, JS Choi, JW Lee, E Kim - Computers & Education, 2024 - Elsevier
In today's rapidly evolving online media landscape, determining the accuracy of information
has become increasingly challenging. Consequently, it is crucial for users to approach …
has become increasingly challenging. Consequently, it is crucial for users to approach …
Gamification in teaching and learning languages: A systematic literature review
It can be seen that emerging technology has positively affected learning in several aspects.
Recently gamification has been implemented noticeably in online learning and teaching …
Recently gamification has been implemented noticeably in online learning and teaching …