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Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency
Serious games and gamification to engage consumers in pro-environmental behaviours for
energy efficiency are in their infancy. To date, despite growing interest and some initial …
energy efficiency are in their infancy. To date, despite growing interest and some initial …
[HTML][HTML] Intervening to change behaviour and save energy in the workplace: A systematic review of available evidence
Workplaces worldwide are a major source of carbon emissions and changing energy use
behaviour in these environments has the capacity for large carbon savings. This paper …
behaviour in these environments has the capacity for large carbon savings. This paper …
Plug-Mate: An IoT-based occupancy-driven plug load management system in smart buildings
Plug load management systems are touted as promising solutions to reduce the rising
energy consumption of plug loads in commercial buildings through different load monitoring …
energy consumption of plug loads in commercial buildings through different load monitoring …
A new way of teaching business ethics: The evaluation of virtual reality-based learning media
Business schools have challenges in internalizing ethical values in business because of the
gap between ethical theories and their application in the real world. Learning activities using …
gap between ethical theories and their application in the real world. Learning activities using …
'Go with the flow'for gamification and sustainability marketing
This paper explores the potential of gamification for sustainability marketing efforts,
examining users' experiences with a gamified app designed to encourage the sustainable …
examining users' experiences with a gamified app designed to encourage the sustainable …
[HTML][HTML] Gamification for behavior change: A scientometric review
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …
provides similar experiences and motivations as games do; this makes gamification a useful …
Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy
DM Küpper, K Klein, F Völckner - Human Resource Management Review, 2021 - Elsevier
The digital age calls for digital HRM approaches, as the “digitized” workforce confronts
companies with changing requirements regarding their human resource practices. Most …
companies with changing requirements regarding their human resource practices. Most …
A deep learning and gamification approach to improving human-building interaction and energy efficiency in smart infrastructure
In this paper, we propose a gamification approach as a novel framework for smart building
infrastructure with the goal of motivating human occupants to consider personal energy …
infrastructure with the goal of motivating human occupants to consider personal energy …
Serious gaming for behaviour change: a systematic review
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …
interventions for behaviour change associated with many fields such as health, education …
[HTML][HTML] Gameful green: a systematic review on the use of serious computer games and gamified mobile apps to foster pro-environmental information, attitudes and …
As the issues related to climate change intensify, new methods to raise awareness of
environmental issues, foster pro-environmental attitudes and behaviors, and offer a viable …
environmental issues, foster pro-environmental attitudes and behaviors, and offer a viable …