Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency

L Morganti, F Pallavicini, E Cadel, A Candelieri… - Energy Research & …, 2017 - Elsevier
Serious games and gamification to engage consumers in pro-environmental behaviours for
energy efficiency are in their infancy. To date, despite growing interest and some initial …

[HTML][HTML] Intervening to change behaviour and save energy in the workplace: A systematic review of available evidence

SC Staddon, C Cycil, M Goulden, C Leygue… - Energy Research & …, 2016 - Elsevier
Workplaces worldwide are a major source of carbon emissions and changing energy use
behaviour in these environments has the capacity for large carbon savings. This paper …

Plug-Mate: An IoT-based occupancy-driven plug load management system in smart buildings

ZD Tekler, R Low, C Yuen, L Blessing - Building and Environment, 2022 - Elsevier
Plug load management systems are touted as promising solutions to reduce the rising
energy consumption of plug loads in commercial buildings through different load monitoring …

A new way of teaching business ethics: The evaluation of virtual reality-based learning media

M Sholihin, RC Sari, N Yuniarti, S Ilyana - The International Journal of …, 2020 - Elsevier
Business schools have challenges in internalizing ethical values in business because of the
gap between ethical theories and their application in the real world. Learning activities using …

'Go with the flow'for gamification and sustainability marketing

L Whittaker, R Mulcahy, R Russell-Bennett - International Journal of …, 2021 - Elsevier
This paper explores the potential of gamification for sustainability marketing efforts,
examining users' experiences with a gamified app designed to encourage the sustainable …

[HTML][HTML] Gamification for behavior change: A scientometric review

S Bassanelli, N Vasta, A Bucchiarone, A Marconi - Acta Psychologica, 2022 - Elsevier
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy

DM Küpper, K Klein, F Völckner - Human Resource Management Review, 2021 - Elsevier
The digital age calls for digital HRM approaches, as the “digitized” workforce confronts
companies with changing requirements regarding their human resource practices. Most …

A deep learning and gamification approach to improving human-building interaction and energy efficiency in smart infrastructure

IC Konstantakopoulos, AR Barkan, S He, T Veeravalli… - Applied energy, 2019 - Elsevier
In this paper, we propose a gamification approach as a novel framework for smart building
infrastructure with the goal of motivating human occupants to consider personal energy …

Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

[HTML][HTML] Gameful green: a systematic review on the use of serious computer games and gamified mobile apps to foster pro-environmental information, attitudes and …

Ș Boncu, OS Candel, NL Popa - Sustainability, 2022 - mdpi.com
As the issues related to climate change intensify, new methods to raise awareness of
environmental issues, foster pro-environmental attitudes and behaviors, and offer a viable …