Gamification in the e-learning process for children with attention deficit hyperactivity disorder (ADHD)

AS Putra, HLHS Warnars, BS Abbas… - 2018 Indonesian …, 2018 - ieeexplore.ieee.org
The technology that has developed at this time has been very advanced and very
sophisticated, one industry that is growing with the times is the games industry, increasingly …

Learning history using virtual and augmented reality

I Remolar, C Rebollo, JA Fernández-Moyano - Computers, 2021 - mdpi.com
Master lectures of history are usually quite boring for the students, and to keep their attention
requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in …

UI-UX design using user centred design (UCD) method

G Goel, P Tanwar, S Sharma - 2022 International Conference …, 2022 - ieeexplore.ieee.org
As businesses extend their online offerings, demand for UI-UX and digital services is
increasing. Both in-house teams and agencies will be under pressure to offer services on …

The effect of UI, UX and GX on video games

DP Kristiadi, Y Udjaja, B Supangat… - … on Cybernetics and …, 2017 - ieeexplore.ieee.org
We are presenting our research about the importance of the User Interface (UI) and the User
Experience (UX) and Gameplay experience (GX) on a video game. In order to find the effect …

Does applying the principles of constructivism learning add to the popularity of serious games? A systematic mixed studies review

F Seraji, H olsadat Musavi - Entertainment Computing, 2023 - Elsevier
This study aimed to identify factors for evaluating the quality of serious games (SG) based on
constructivist learning principles. Adopting the Systematic Mixed Studies Review, four …

Game development with scrum methodology

DP Kristiadi, F Sudarto, D Sugiarto… - … Congress on Applied …, 2019 - ieeexplore.ieee.org
Many methodologies are being used in software development, not only software can follow
the process, but now games could follow the cycle of processes. Starting from the traditional …

Perfecting a video game with game metrics

J Junaidi, A Julianto, N Anwar… - TELKOMNIKA …, 2018 - telkomnika.uad.ac.id
A state of a perfect video game is what developers has been seeking for their product
developments, to achieve the selected state, several standards and methods needs to be …

[HTML][HTML] Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework

L Bunt, J Greeff, E Taylor - JMIR Serious Games, 2024 - games.jmir.org
Background Traditional serious game design methods often overlook stakeholder needs.
This study integrates stakeholder theory and enterprise architecture (EA), along with the …

Designing a framework and validating a tool for evaluating the educational quality of serious games: a meta-synthesis

R Bakhtiari, Z Habibzadeh - International …, 2023 - journal.seriousgamessociety.org
In recent decades, at the same time as the quantitative growth in the industry of serious
games, its quality has also been the focus of investors, researchers, and developers …