Gamification in the e-learning process for children with attention deficit hyperactivity disorder (ADHD)
The technology that has developed at this time has been very advanced and very
sophisticated, one industry that is growing with the times is the games industry, increasingly …
sophisticated, one industry that is growing with the times is the games industry, increasingly …
Learning history using virtual and augmented reality
I Remolar, C Rebollo, JA Fernández-Moyano - Computers, 2021 - mdpi.com
Master lectures of history are usually quite boring for the students, and to keep their attention
requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in …
requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in …
UI-UX design using user centred design (UCD) method
G Goel, P Tanwar, S Sharma - 2022 International Conference …, 2022 - ieeexplore.ieee.org
As businesses extend their online offerings, demand for UI-UX and digital services is
increasing. Both in-house teams and agencies will be under pressure to offer services on …
increasing. Both in-house teams and agencies will be under pressure to offer services on …
A new measure for serious games evaluation: gaming educational balanced (GEB) model
Featured Application A metric to evaluate gaming and educational features of already
developed serious games. This model can also guide the design of new serious games …
developed serious games. This model can also guide the design of new serious games …
The effect of UI, UX and GX on video games
We are presenting our research about the importance of the User Interface (UI) and the User
Experience (UX) and Gameplay experience (GX) on a video game. In order to find the effect …
Experience (UX) and Gameplay experience (GX) on a video game. In order to find the effect …
Does applying the principles of constructivism learning add to the popularity of serious games? A systematic mixed studies review
F Seraji, H olsadat Musavi - Entertainment Computing, 2023 - Elsevier
This study aimed to identify factors for evaluating the quality of serious games (SG) based on
constructivist learning principles. Adopting the Systematic Mixed Studies Review, four …
constructivist learning principles. Adopting the Systematic Mixed Studies Review, four …
Game development with scrum methodology
Many methodologies are being used in software development, not only software can follow
the process, but now games could follow the cycle of processes. Starting from the traditional …
the process, but now games could follow the cycle of processes. Starting from the traditional …
Perfecting a video game with game metrics
A state of a perfect video game is what developers has been seeking for their product
developments, to achieve the selected state, several standards and methods needs to be …
developments, to achieve the selected state, several standards and methods needs to be …
[HTML][HTML] Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework
Background Traditional serious game design methods often overlook stakeholder needs.
This study integrates stakeholder theory and enterprise architecture (EA), along with the …
This study integrates stakeholder theory and enterprise architecture (EA), along with the …
Designing a framework and validating a tool for evaluating the educational quality of serious games: a meta-synthesis
R Bakhtiari, Z Habibzadeh - International …, 2023 - journal.seriousgamessociety.org
In recent decades, at the same time as the quantitative growth in the industry of serious
games, its quality has also been the focus of investors, researchers, and developers …
games, its quality has also been the focus of investors, researchers, and developers …