The role of the teacher in game-based learning: A review and outlook

G Molin - Serious Games and Edutainment Applications: Volume …, 2017 - Springer
This chapter looks at the role of the teacher in game-based learning to contribute to current
understanding of the agentive role of the teacher in game-based learning. There is a current …

Potential barriers to the implementation of digital game-based learning in the classroom: Pre-service teachers' views

P Kaimara, E Fokides, A Oikonomou… - … , Knowledge and Learning, 2021 - Springer
Τeachers seek to attract students' attention by demonstrating the relevance of learning
content to daily activities and enhancing their students' self-esteem and satisfaction. In the …

El uso de los videojuegos como herramienta didáctica para mejorar la enseñanza-aprendizaje: una revisión del estado del tema

AP Roncancio-Ortiz, MF Ortiz-Carrera… - Ingeniería …, 2017 - revistas.uptc.edu.co
En esta nueva era del siglo XXI, cuando las sociedades están en constante cambio, la
educación es el pilar para desarrollar no solo los conocimientos básicos y los instrumentos …

Effects of game-based learning on students' critical thinking: A meta-analysis

W Mao, Y Cui, MM Chiu, H Lei - Journal of Educational …, 2022 - journals.sagepub.com
As past studies showed mixed results, this meta-analysis determined game-based learning's
overall effect on students' critical thinking and tested for moderators, using 21 effect sizes …

Role of Gamification in Classroom Teaching: Pre-Service Teachers' View.

RW Mee Mee, TST Shahdan, MR Ismail, KA Ghani… - International Journal of …, 2020 - ERIC
Planning a creative learning environment is not an easy task. Teachers prefer to teach
traditionally in chalk-and-talk approach during language teaching. However, this does not fit …

Principles for advancing game-based learning in teacher education

A Foster, M Shah - Journal of Digital Learning in Teacher …, 2020 - Taylor & Francis
In this analytical paper, we argue for the centrality of teachers in game-based learning (GBL)
interventions. We examine the following research question,“What principles emerge from …

A Conceptual Model of Analogue Gamification to Enhance Learners' Motivation and Attitude.

RWM Mee, LS Pek, WY Von, KA Ghani… - International Journal of …, 2021 - ERIC
The concept of gamification has spread widely in recent years supported by the
development of technology, especially due to the plethora of computers and video games …

Pre-service teachers' perceptions of adopting digital games in education: A mixed methods investigation

H Hu, RA Sperling - Teaching and Teacher education, 2022 - Elsevier
One hundred and one pre-service teachers were exposed to game examples, a series of
questions, and teaching scenarios that required games. A mixed methods analysis revealed …

Factors contributing to teachers' acceptance intention of gamified learning tools in secondary schools: An exploratory study

Z Luo, C Brown, B O'Steen - Education and Information Technologies, 2021 - Springer
Gamified learning tools refer to the websites, software or mobile applications that use game
design elements for educational purposes. Though theoretically promising in engaging …

The integration of digital game-based learning into the instruction: Teachers' perceptions at different career stages

M Hayak, O Avidov-Ungar - TechTrends, 2020 - Springer
The present study examined teachers' perceptions regarding the integration of digital game-
based learning (DGBL) into their instruction at different stages of their career, in terms of:(a) …