[HTML][HTML] Vergence-accommodation conflict in optical see-through display: Review and prospect

Y Zhou, J Zhang, F Fang - Results in Optics, 2021 - Elsevier
The optical see-through near-eye display finds wide applications in various areas such as
medical treatment, education, tourism and entertainment. However, the vergence …

Aging and eye tracking: in the quest for objective biomarkers

RZ Marandi, P Gazerani - Future Neurology, 2019 - Taylor & Francis
Recent applications of eye tracking for diagnosis, prognosis and follow-up of therapy in age-
related neurological or psychological deficits have been reviewed. The review is focused on …

Enabling focus cues in head-mounted displays

H Hua - Proceedings of the IEEE, 2017 - ieeexplore.ieee.org
Develo** head-mounted displays (HMDs) that offer uncompromised optical pathways to
both digital and physical worlds without encumbrance and discomfort confronts many grand …

Full-immersion virtual reality: Adverse effects related to static balance

SH Park, GC Lee - Neuroscience letters, 2020 - Elsevier
The use of virtual reality (VR) is associated with several adverse effects including dizziness,
headache, and motion sickness. This study investigates how full-immersion VR games …

The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays

AU Batmaz, MD Barrera Machuca, J Sun… - Proceedings of the …, 2022 - dl.acm.org
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …

Augmented reality for cultural heritage

B Fanini, A Pagano, E Pietroni, D Ferdani… - Springer Handbook of …, 2023 - Springer
Augmented reality applications for Cultural Heritage have been implemented in the last
years. The use of AR is currently diffused for many purposes, from technical and managing …

Ocular effects of virtual reality headset wear in young adults

PRK Turnbull, JR Phillips - Scientific reports, 2017 - nature.com
Virtual Reality (VR) headsets create immersion by displaying images on screens placed
very close to the eyes, which are viewed through high powered lenses. Here we investigate …

Embodied virtual reality for the study of real-world motor learning

S Haar, G Sundar, AA Faisal - Plos one, 2021 - journals.plos.org
Motor-learning literature focuses on simple laboratory-tasks due to their controlled manner
and the ease to apply manipulations to induce learning and adaptation. Recently, we …

Using biomechanics to investigate the effect of VR on eye vergence system

J Iskander, M Hossny, S Nahavandi - Applied ergonomics, 2019 - Elsevier
Vergence-accommodation conflict (VAC) is the main contributor to visual fatigue during
immersion in virtual environments. Many studies have investigated the effects of VAC using …

Re-investigating the effect of the vergence-accommodation conflict on 3d pointing

AU Batmaz, R Turkmen, M Sarac… - Proceedings of the 29th …, 2023 - dl.acm.org
The vergence-accommodation conflict (VAC) limits user performance in current Virtual
Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR …