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Vector graphics animation with time-varying topology
We introduce the Vector Animation Complex (VAC), a novel data structure for vector
graphics animation, designed to support the modeling of time-continuous topological events …
graphics animation, designed to support the modeling of time-continuous topological events …
Space–time blending
Shape transformation between objects of different topology and positions in space is an
open modelling problem. We propose a new approach to solving this problem for two given …
open modelling problem. We propose a new approach to solving this problem for two given …
Enhanced hierarchical shape matching for shape transformation
The quality of 3D object transformation very often relies on the quality of the matching
between the two objects. Geometric considerations regarding scale, rotation and translation …
between the two objects. Geometric considerations regarding scale, rotation and translation …
Augmented sculpture: Computer ghosts of physical artifacts
This paper describes an approach to computer-based sculpting concerned with the creation
and modification of digital models based on physical abstract sculptures. The authors begin …
and modification of digital models based on physical abstract sculptures. The authors begin …
Morphological shape generation through user-controlled group metamorphosis
Morphological shape design is interpreted in this paper as a search for new shapes from a
particular application domain represented by a set of selected shape instances. This paper …
particular application domain represented by a set of selected shape instances. This paper …
[BUCH][B] Háromdimenziós grafika, animáció és játékfejlesztés
SK László, A György, C Ferenc - 2006 - cg.iit.bme.hu
A szemünk az egyik legfontosabb érzékszervünk. Hétköznapi tevékenységeink során
túlnyomórészt a szemünkkel követjük környezetünk változásait, és ennek megfeleloen …
túlnyomórészt a szemünkkel követjük környezetünk változásait, és ennek megfeleloen …
Functionally based augmented sculpting
V Adzhiev, P Comninos, M Kazakov… - … Animation and Virtual …, 2005 - Wiley Online Library
In this paper we describe an approach to computer‐aided sculpting concerned with the
creation and modification of digital models based on physical abstract sculptures. We begin …
creation and modification of digital models based on physical abstract sculptures. We begin …
[PDF][PDF] Function-defined shape node for VRML
FM Lai, A Sourin - Eurographics 2002, short presentations, 2002 - diglib.eg.org
This paper describes how the web-based visualisation can be greatly improved using the
function-based shape modelling technique. We propose the function-defined VRML shape …
function-based shape modelling technique. We propose the function-defined VRML shape …
Metamorphosis of periodic surface models
C Qi, Y Wang - International Design Engineering …, 2009 - asmedigitalcollection.asme.org
A phase transition is a geometric and topological transformation process of materials from
one phase to another, each of which has a unique and homogeneous physical property …
one phase to another, each of which has a unique and homogeneous physical property …
Function-based 3d web visualization
LF Min, A Sourin, K Levinski - First International Symposium on …, 2002 - ieeexplore.ieee.org
This paper describes how the web-based visualization can be greatly improved using the
function-based shape modeling technique. The improvement is possible because the …
function-based shape modeling technique. The improvement is possible because the …