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Media education through digital games: a review on design and factors influencing learning performance
In the past two decades, a considerable amount of research has focused on digital games
as part of media education. Digital game-based learning (DGBL) is identified as a potential …
as part of media education. Digital game-based learning (DGBL) is identified as a potential …
[HTML][HTML] Defining digital game-based learning for science, technology, engineering, and mathematics: a new perspective on design and developmental research
In the modern age, digital games are widely used as informal media for Science,
Technology, Engineering, and Mathematics (STEM) education and medical therapy for …
Technology, Engineering, and Mathematics (STEM) education and medical therapy for …
[HTML][HTML] Rethinking the ideology of using digital games to increase individual interest in STEM
Using games to teach science, technology, engineering, and mathematics (STEM) can
enhance the quality of education. The idea of using digital games to increase individual …
enhance the quality of education. The idea of using digital games to increase individual …
Beyond play: Conceptualising the capability of a good digital game to stimulate interest in STEM
Digital games are one of the potential pedagogical approaches within STEM teaching and
learning. The main idea behind using digital games in STEM contexts is to enhance the …
learning. The main idea behind using digital games in STEM contexts is to enhance the …
Propuesta de un Juego Serio para Reducir los Estereotipos en Carreras STEM
AM Ortega-Arrieta, GA Dávila - Women in Information Technology …, 2023 - sol.sbc.org.br
La poca participación de mujeres en carreras STEM tiene como uno de sus motivos
principales a los estereotipos genio-nerd, los cuales aluden a que los estudiantes y …
principales a los estereotipos genio-nerd, los cuales aluden a que los estudiantes y …