Media education through digital games: a review on design and factors influencing learning performance

SA Ishak, UA Hasran, R Din - Education Sciences, 2023 - mdpi.com
In the past two decades, a considerable amount of research has focused on digital games
as part of media education. Digital game-based learning (DGBL) is identified as a potential …

[HTML][HTML] Defining digital game-based learning for science, technology, engineering, and mathematics: a new perspective on design and developmental research

SA Ishak, R Din, UA Hasran - Journal of medical Internet research, 2021 - jmir.org
In the modern age, digital games are widely used as informal media for Science,
Technology, Engineering, and Mathematics (STEM) education and medical therapy for …

[HTML][HTML] Rethinking the ideology of using digital games to increase individual interest in STEM

SA Ishak, R Din, N Othman, S Gabarre, UA Hasran - Sustainability, 2022 - mdpi.com
Using games to teach science, technology, engineering, and mathematics (STEM) can
enhance the quality of education. The idea of using digital games to increase individual …

Beyond play: Conceptualising the capability of a good digital game to stimulate interest in STEM

SA Ishak, R Din, UA Hasran - International Journal of Learning …, 2021 - ijlter.myres.net
Digital games are one of the potential pedagogical approaches within STEM teaching and
learning. The main idea behind using digital games in STEM contexts is to enhance the …

Propuesta de un Juego Serio para Reducir los Estereotipos en Carreras STEM

AM Ortega-Arrieta, GA Dávila - Women in Information Technology …, 2023 - sol.sbc.org.br
La poca participación de mujeres en carreras STEM tiene como uno de sus motivos
principales a los estereotipos genio-nerd, los cuales aluden a que los estudiantes y …