A survey on deep learning-based Monte Carlo denoising

Y Huo, S Yoon - Computational visual media, 2021 - Springer
Monte Carlo (MC) integration is used ubiquitously in realistic image synthesis because of its
flexibility and generality. However, the integration has to balance estimator bias and …

Shape, light, and material decomposition from images using monte carlo rendering and denoising

J Hasselgren, N Hofmann… - Advances in Neural …, 2022 - proceedings.neurips.cc
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D
scenes from multi-view images. Most methods rely on simple rendering algorithms: pre …

Real-time neural radiance caching for path tracing

T Müller, F Rousselle, J Novák, A Keller - arxiv preprint arxiv:2106.12372, 2021 - arxiv.org
We present a real-time neural radiance caching method for path-traced global illumination.
Our system is designed to handle fully dynamic scenes, and makes no assumptions about …

Nefii: Inverse rendering for reflectance decomposition with near-field indirect illumination

H Wu, Z Hu, L Li, Y Zhang, C Fan… - Proceedings of the …, 2023 - openaccess.thecvf.com
Inverse rendering methods aim to estimate geometry, materials and illumination from multi-
view RGB images. In order to achieve better decomposition, recent approaches attempt to …

All-optical image denoising using a diffractive visual processor

Ç Işıl, T Gan, FO Ardic, K Mentesoglu, J Digani… - Light: Science & …, 2024 - nature.com
Image denoising, one of the essential inverse problems, targets to remove noise/artifacts
from input images. In general, digital image denoising algorithms, executed on computers …

Generalized resampled importance sampling: Foundations of restir

D Lin, M Kettunen, B Bitterli, J Pantaleoni… - ACM Transactions on …, 2022 - dl.acm.org
As scenes become ever more complex and real-time applications embrace ray tracing, path
sampling algorithms that maximize quality at low sample counts become vital. Recent …

Recursive control variates for inverse rendering

B Nicolet, F Rousselle, J Novak, A Keller… - ACM Transactions on …, 2023 - dl.acm.org
We present a method for reducing errors---variance and bias---in physically based
differentiable rendering (PBDR). Typical applications of PBDR repeatedly render a scene as …

Vertex block descent

AH Chen, Z Liu, Y Yang, C Yuksel - ACM Transactions on Graphics …, 2024 - dl.acm.org
We introduce vertex block descent, a block coordinate descent solution for the variational
form of implicit Euler through vertex-level Gauss-Seidel iterations. It operates with local …

Random-access neural compression of material textures

K Vaidyanathan, M Salvi, B Wronski… - arxiv preprint arxiv …, 2023 - arxiv.org
The continuous advancement of photorealism in rendering is accompanied by a growth in
texture data and, consequently, increasing storage and memory demands. To address this …

Interactive Monte Carlo denoising using affinity of neural features

M Işık, K Mullia, M Fisher, J Eisenmann… - ACM Transactions on …, 2021 - dl.acm.org
High-quality denoising of Monte Carlo low-sample renderings remains a critical challenge
for practical interactive ray tracing. We present a new learning-based denoiser that achieves …