Recovering 3d human mesh from monocular images: A survey

Y Tian, H Zhang, Y Liu, L Wang - IEEE transactions on pattern …, 2023 - ieeexplore.ieee.org
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …

Gan inversion: A survey

W **a, Y Zhang, Y Yang, JH Xue… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
GAN inversion aims to invert a given image back into the latent space of a pretrained GAN
model so that the image can be faithfully reconstructed from the inverted code by the …

Avatarclip: Zero-shot text-driven generation and animation of 3d avatars

F Hong, M Zhang, L Pan, Z Cai, L Yang… - arxiv preprint arxiv …, 2022 - arxiv.org
3D avatar creation plays a crucial role in the digital age. However, the whole production
process is prohibitively time-consuming and labor-intensive. To democratize this technology …

Neural fields in visual computing and beyond

Y **e, T Takikawa, S Saito, O Litany… - Computer Graphics …, 2022 - Wiley Online Library
Recent advances in machine learning have led to increased interest in solving visual
computing problems using methods that employ coordinate‐based neural networks. These …

Animatable neural radiance fields for modeling dynamic human bodies

S Peng, J Dong, Q Wang, S Zhang… - Proceedings of the …, 2021 - openaccess.thecvf.com
This paper addresses the challenge of reconstructing an animatable human model from a
multi-view video. Some recent works have proposed to decompose a non-rigidly deforming …

Icon: Implicit clothed humans obtained from normals

Y **u, J Yang, D Tzionas… - 2022 IEEE/CVF …, 2022 - ieeexplore.ieee.org
Current methods for learning realistic and animatable 3D clothed avatars need either posed
3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn …

Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors

T Yu, Z Zheng, K Guo, P Liu… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human volumetric capture is a long-standing topic in computer vision and computer
graphics. Although high-quality results can be achieved using sophisticated off-line systems …

Arch++: Animation-ready clothed human reconstruction revisited

T He, Y Xu, S Saito, S Soatto… - Proceedings of the IEEE …, 2021 - openaccess.thecvf.com
We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary
clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both …

Behave: Dataset and method for tracking human object interactions

BL Bhatnagar, X **e, IA Petrov… - Proceedings of the …, 2022 - openaccess.thecvf.com
Modelling interactions between humans and objects in natural environments is central to
many applications including gaming, virtual and mixed reality, as well as human behavior …

SCANimate: Weakly supervised learning of skinned clothed avatar networks

S Saito, J Yang, Q Ma, MJ Black - Proceedings of the IEEE …, 2021 - openaccess.thecvf.com
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a
clothed human and turns them into an animatable avatar. These avatars are driven by pose …