A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
A best-fit framework and systematic review of asymmetric gameplay in multiplayer virtual reality games
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries,
flattening discrepancies of interface, abilities, information or other aspects between players …
flattening discrepancies of interface, abilities, information or other aspects between players …
Being Social in VR Meetings: A Landscape Analysis of Current Tools
A Osborne, S Fielder, J Mcveigh-Schultz… - Proceedings of the …, 2023 - dl.acm.org
In the 21st century workplace (especially in COVID times), much human social interaction
occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR …
occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR …
CrossGAI: A Cross-Device Generative AI Framework for Collaborative Fashion Design
Fashion design usually requires multiple designers to discuss and collaborate to complete a
set of fashion designs, and the efficiency of the sketching process is another challenge for …
set of fashion designs, and the efficiency of the sketching process is another challenge for …
Unitexr: Joint exploration of a real-world museum and its digital twin
The combination of smartphone Augmented Reality (AR) and Virtual Reality (VR) makes it
possible for on-site and remote users to simultaneously explore a physical space and its …
possible for on-site and remote users to simultaneously explore a physical space and its …
Transitional interfaces in mixed and cross-reality: A new frontier?
Transitional interfaces (TIs) and related concepts such as cross-reality (XR) or cross-
virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users …
virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users …
Evaluating Layout Dimensionalities in PC+ VR Asymmetric Collaborative Decision Making
With the commercialization of virtual/augmented reality (VR/AR) devices, there is an
increasing interest in combining immersive and non-immersive devices (eg, desktop …
increasing interest in combining immersive and non-immersive devices (eg, desktop …
Complementary interfaces for visual computing
With increasing complexity in visual computing tasks, a single device may not be sufficient to
adequately support the user's workflow. Here, we can employ multi-device ecologies such …
adequately support the user's workflow. Here, we can employ multi-device ecologies such …
What and how together: A taxonomy on 30 years of collaborative human-centered xr tasks
We present a taxonomy of human-centered collaborative XR tasks. XR technologies have
extended into the realm of collaboration, improving the quality and accessibility of teamwork …
extended into the realm of collaboration, improving the quality and accessibility of teamwork …