A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning

T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …

A best-fit framework and systematic review of asymmetric gameplay in multiplayer virtual reality games

K Rogers, S Karaosmanoglu, D Wolf… - Frontiers in Virtual …, 2021 - frontiersin.org
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries,
flattening discrepancies of interface, abilities, information or other aspects between players …

Being Social in VR Meetings: A Landscape Analysis of Current Tools

A Osborne, S Fielder, J Mcveigh-Schultz… - Proceedings of the …, 2023 - dl.acm.org
In the 21st century workplace (especially in COVID times), much human social interaction
occurs during virtual meetings. Unlike traditional screen-based remote meetings, VR …

CrossGAI: A Cross-Device Generative AI Framework for Collaborative Fashion Design

H Deng, J Jiang, Z Yu, J Ouyang, D Wu - Proceedings of the ACM on …, 2024 - dl.acm.org
Fashion design usually requires multiple designers to discuss and collaborate to complete a
set of fashion designs, and the efficiency of the sketching process is another challenge for …

Unitexr: Joint exploration of a real-world museum and its digital twin

E Schott, EB Makled, TJ Zoeppig… - Proceedings of the 29th …, 2023 - dl.acm.org
The combination of smartphone Augmented Reality (AR) and Virtual Reality (VR) makes it
possible for on-site and remote users to simultaneously explore a physical space and its …

Transitional interfaces in mixed and cross-reality: A new frontier?

HC Jetter, JH Schröder, J Gugenheimer… - … Proceedings of the …, 2021 - dl.acm.org
Transitional interfaces (TIs) and related concepts such as cross-reality (XR) or cross-
virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users …

Evaluating Layout Dimensionalities in PC+ VR Asymmetric Collaborative Decision Making

D Enriquez, W Tong, C North, H Qu… - Proceedings of the ACM on …, 2024 - dl.acm.org
With the commercialization of virtual/augmented reality (VR/AR) devices, there is an
increasing interest in combining immersive and non-immersive devices (eg, desktop …

Complementary interfaces for visual computing

J Zagermann, S Hubenschmid, P Balestrucci… - it-Information …, 2022 - degruyter.com
With increasing complexity in visual computing tasks, a single device may not be sufficient to
adequately support the user's workflow. Here, we can employ multi-device ecologies such …

What and how together: A taxonomy on 30 years of collaborative human-centered xr tasks

RK Ghamandi, Y Hmaiti, TT Nguyen… - … on Mixed and …, 2023 - ieeexplore.ieee.org
We present a taxonomy of human-centered collaborative XR tasks. XR technologies have
extended into the realm of collaboration, improving the quality and accessibility of teamwork …