Recent advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review

A Garcia-Agundez, AK Folkerts, R Konrad… - … of neuroengineering and …, 2019 - Springer
Objective The goal of this contribution is to gather and to critically analyze recent evidence
regarding the potential of exergaming for Parkinson's disease (PD) rehabilitation and to …

A systematic review of gamification techniques applied to elderly care

D Martinho, J Carneiro, JM Corchado… - Artificial Intelligence …, 2020 - Springer
The proportion of the world's population growing older is rapidly increasing over the last
decades. With the recent progresses seen in information and communication technologies …

Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

P Fernández-González, M Carratalá-Tejada… - … of neuroengineering and …, 2019 - Springer
Background Non-immersive video games are currently being used as technological
rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility …

Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial

E Tarakci, N Arman, D Tarakci, O Kasapcopur - Journal of Hand Therapy, 2020 - Elsevier
Abstract Study Design Randomized controlled trial. Introduction Juvenile idiopathic arthritis
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …

Healthcare applications of single camera markerless motion capture: a sco** review

B Scott, M Seyres, F Philp, EK Chadwick, D Blana - PeerJ, 2022 - peerj.com
Background Single camera markerless motion capture has the potential to facilitate at home
movement assessment due to the ease of setup, portability, and affordable cost of the …

Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: Randomized controlled trial

A Cuesta-Gómez, P Sánchez-Herrera-Baeza… - … of neuroengineering and …, 2020 - Springer
Background Dexterity and activities of daily living limitations on the upper limb (UL)
represent one of the most common problems in patients with multiple sclerosis (MS). The …

Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology

I Ayed, A Ghazel, A Jaume-i-Capo… - International journal of …, 2019 - Elsevier
Background Nowadays, information technologies are being widely adopted to promote
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …