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A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …
consumers, especially with social applications. These applications require visual …
A systematic review and meta-analysis of the effectiveness of body ownership illusions in virtual reality
Body ownership illusions (BOIs) occur when participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …
Cybersickness in virtual reality questionnaire (csq-vr): A validation and comparison against ssq and vrsq
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and
motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual …
motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual …
[HTML][HTML] A Moving Metaverse: QoE challenges and standards requirements for immersive media consumption in autonomous vehicles
Abstract The evolution of Autonomous Vehicles (AVs) has blurred the distinction between
drivers and passengers, resulting in increased demand for in-car entertainment …
drivers and passengers, resulting in increased demand for in-car entertainment …
Hand tracking for immersive virtual reality: opportunities and challenges
G Buckingham - Frontiers in Virtual Reality, 2021 - frontiersin.org
Hand tracking has become an integral feature of recent generations of immersive virtual
reality head-mounted displays. With the widespread adoption of this feature, hardware …
reality head-mounted displays. With the widespread adoption of this feature, hardware …
Being an avatar “for real”: a survey on virtual embodiment in augmented reality
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can
see virtual content embedded into physical space. However, little is known about the …
see virtual content embedded into physical space. However, little is known about the …
The effect of avatar appearance on social presence in an augmented reality remote collaboration
This paper investigates the effect of avatar appearance on Social Presence and users'
perception in an Augmented Reality (AR) telepresence system. Despite the development of …
perception in an Augmented Reality (AR) telepresence system. Despite the development of …
Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
Mind the gap: The underrepresentation of female participants and authors in virtual reality research
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …
VR hardware and software for use by the general public. A core principle of human-subject …
Cybersickness in virtual reality: The role of individual differences, its effects on cognitive functions and motor skills, and intensity differences during and after immersion
Background: Given that VR is used in multiple domains, understanding the effects of
cybersickness on human cognition and motor skills and the factors contributing to …
cybersickness on human cognition and motor skills and the factors contributing to …