A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

A systematic review and meta-analysis of the effectiveness of body ownership illusions in virtual reality

A Mottelson, A Muresan, K Hornbæk… - ACM Transactions on …, 2023 - dl.acm.org
Body ownership illusions (BOIs) occur when participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …

Cybersickness in virtual reality questionnaire (csq-vr): A validation and comparison against ssq and vrsq

P Kourtesis, J Linnell, R Amir, F Argelaguet… - Virtual Worlds, 2023 - mdpi.com
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and
motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual …

[HTML][HTML] A Moving Metaverse: QoE challenges and standards requirements for immersive media consumption in autonomous vehicles

MS Anwar, A Choi, S Ahmad, K Aurangzeb… - Applied Soft …, 2024 - Elsevier
Abstract The evolution of Autonomous Vehicles (AVs) has blurred the distinction between
drivers and passengers, resulting in increased demand for in-car entertainment …

Hand tracking for immersive virtual reality: opportunities and challenges

G Buckingham - Frontiers in Virtual Reality, 2021 - frontiersin.org
Hand tracking has become an integral feature of recent generations of immersive virtual
reality head-mounted displays. With the widespread adoption of this feature, hardware …

Being an avatar “for real”: a survey on virtual embodiment in augmented reality

A Genay, A Lécuyer, M Hachet - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can
see virtual content embedded into physical space. However, little is known about the …

The effect of avatar appearance on social presence in an augmented reality remote collaboration

B Yoon, H Kim, GA Lee, M Billinghurst… - 2019 IEEE conference …, 2019 - ieeexplore.ieee.org
This paper investigates the effect of avatar appearance on Social Presence and users'
perception in an Augmented Reality (AR) telepresence system. Despite the development of …

Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view

R Fribourg, F Argelaguet, A Lécuyer… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …

Mind the gap: The underrepresentation of female participants and authors in virtual reality research

TC Peck, LE Sockol, SM Hancock - IEEE transactions on …, 2020 - ieeexplore.ieee.org
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …