[HTML][HTML] Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Sco** Review and Development of a Self-Management Learning …

MA Sarasmita, YH Lee, FY Chan, HY Chen - Journal of Medical Internet …, 2024 - jmir.org
Background Digital serious games (SGs) have rapidly become a promising strategy for
entertainment-based health education; however, develo** SGs for children with chronic …

SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability

A Merino-Cajaraville, S Reyes-de-Cózar… - Sustainability, 2023 - mdpi.com
The Internet and technology have flooded all the activities of our daily lives, making
digitalisation a reality. Education is no stranger to this reality and is beginning to incorporate …

CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case

C Zhang, S Yu, J Ji - Journal of NeuroEngineering and Rehabilitation, 2024 - Springer
Virtual reality (VR) Rehabilitation holds the potential to address the challenge that patients
feel bored and give up long-term rehabilitation training. Despite the introduction of gaming …

Redefining the mda framework—the pursuit of a game design ontology

R Junior, F Silva - Information, 2021 - mdpi.com
In computer science, an ontology is a way of showing the properties of a subject area and
how they are related by defining a set of concepts and categories that represent the subject …

Video games for positive aging: playfully engaging older adults

SB Godfrey, G Barresi - Internet of things for human-centered design …, 2022 - Springer
One of the biggest challenges in the near future will be finding strategies to promote positive
aging, that is, aging with a high quality of life with respect to both mental and physical health …

Enhancing risk assessment skills in hazardous environments: priming with a serious game approach

TT Yrjo, N Keren, L Cena, SA Simpson, RT Stone - Safety science, 2024 - Elsevier
Occupational risk assessments, critical for identifying hazards such as noise, radiation, and
air quality, are challenging due to their complex and often invisible nature. In response, we …

Engaging children in story co-creation for effective serious games

Z Menestrina, A Pasqualotto, A Siesser, P Venuti… - Sustainability, 2021 - mdpi.com
Despite a growing interest in player-centred methods for serious games, little is known on
how to achieve this goal in practice when prospective users are children. Foundational …

Utilization of Immersive Virtual Reality as an Interactive Method of Assignment Presentation

M Krajčovič, M Matys, G Gabajová, D Komačka - Electronics, 2024 - mdpi.com
Virtual reality is a technology with many possible uses and ways to improve various
processes, including the presentation of results. This paper deals with the utilization of …

Develo** a play-anywhere handheld AR storytelling app using remote data collection

G Raeburn, M Welton, L Tokarchuk - Frontiers in Computer Science, 2022 - frontiersin.org
Immersive story experiences like immersive theater productions and escape rooms have
grown in popularity in recent years, offering the audience a more active role in the events …

A survey on implementations of adaptive AI in serious games for enhancing player engagement

B Mansouri, A Roozkhosh… - 2021 International Serious …, 2021 - ieeexplore.ieee.org
The current studies centered around the education system have shown dwindling levels of
attention from the stu-dents. While the education system has established the globally well …