Defining perplexity and reflective thinking in a game-based learning environment
Purpose The purpose of this paper is to understand the role of perplexity in young players'
experiences within an educational videogame and how reflective thinking can help them to …
experiences within an educational videogame and how reflective thinking can help them to …
" See, Hear, Touch, Smell, and,... Eat!": Hel** Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle Game
X Cai, K **, S Shi, S Huang, O Huang… - Proceedings of the 23rd …, 2024 - dl.acm.org
Picky eating behavior is common in preschoolers and has been linked to a lack of food
literacy with support from certain research. Recent research has focused on interventions for …
literacy with support from certain research. Recent research has focused on interventions for …
Children's approaches to solving puzzles in videogames
Puzzles are a core component of many videogames. While research has explored the
potential of using puzzles in games to provide players with challenges they enjoy, little is …
potential of using puzzles in games to provide players with challenges they enjoy, little is …
[PDF][PDF] An iterative design cycle: using productive and unproductive frustration to guide re-design
This work presents two versions of a series of conceptual puzzles situated within a video
game for introducing players to the field of cybersecurity. Using players' gameplay …
game for introducing players to the field of cybersecurity. Using players' gameplay …
[PDF][PDF] International Journal of Child-Computer Interaction
Puzzles are a core component of many videogames. While research has explored the
potential of using puzzles in games to provide players with challenges they enjoy, little is …
potential of using puzzles in games to provide players with challenges they enjoy, little is …
PUZZLINGUISTICS: A TYPOLOGY OF LUDIC LANGUAGE BASED CLUES FOR IN-GAME PUZZLES IN ROLE-PLAYING GAMES
Hundreds of role-playing video games have been produced since the creation of the first title
of the genre, Dungeons and Dragons, in 1974. These titles incorporate one common feature …
of the genre, Dungeons and Dragons, in 1974. These titles incorporate one common feature …