Gamification in physical education: A systematic review
Background: In the last 10 years, gamification has entered the educational field
incrementally. The subject of Physical Education has been one of the scenarios where …
incrementally. The subject of Physical Education has been one of the scenarios where …
[PDF][PDF] A review of gamification impact on student behavioral and learning outcomes
Gamification has become a new trend in learning in the 21st century, by utilizing technology
with game elements to change behavior and support learning outcomes. However, few …
with game elements to change behavior and support learning outcomes. However, few …
Acceptance of a flipped classroom to improve university students' learning: An empirical study on the TAM model and the unified theory of acceptance and use of …
IY Alyoussef - Heliyon, 2022 - cell.com
Higher education has given the flipped classroom a lot of attention as a result of its
pedagogical success. As a result of the adoption of social media, smartphones, and …
pedagogical success. As a result of the adoption of social media, smartphones, and …
Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review.
Gamification-based learning is a recent trend that has received increasing attention in the
last few years due to digital development. Gamification has emerged as a vital aspect of the …
last few years due to digital development. Gamification has emerged as a vital aspect of the …
Gamification and customer experience: the mediating role of brand engagement in online grocery retailing
M Jami Pour, K Rafiei, M Khani… - Nankai Business Review …, 2021 - emerald.com
Purpose In recent years, the concept of gamification is one of the fastest-growing trends in
the field of marketing to persuade, motivate and manipulate customer behavior. The …
the field of marketing to persuade, motivate and manipulate customer behavior. The …
The flipped classroom and the development of competences: A teaching innovation experience in higher education
Because of the changes in society, the educational scope must implement teaching–
learning methodologies that help students to develop the competences that will be …
learning methodologies that help students to develop the competences that will be …
Modern technologies and gamification in historical education
M Moseikina, S Toktamysov… - Simulation & …, 2022 - journals.sagepub.com
Background The study aims to consider the prospect possibilities of gamification in historical
education and its influence on the development of key professional competencies of workers …
education and its influence on the development of key professional competencies of workers …
Twitch as a techno-pedagogical resource to complement the flipped learning methodology in a time of academic uncertainty
Flipped learning methodology has the potential to be combined with a multitude of didactic
actions and techno-pedagogical resources that are adapted to the needs of the student …
actions and techno-pedagogical resources that are adapted to the needs of the student …
Voice assistant application for avoiding sedentarism in elderly people based on IoT technologies
The rise in the use of virtual assistants such as Siri, Google Assistant, or Alexa among
different sectors of society is facilitating access to information and services that were …
different sectors of society is facilitating access to information and services that were …
Implementation of a mixed strategy of gamification and flipped learning in undergraduate basic programming courses
G Huesca, G Campos, M Larre, C Pérez-Lezama - Education Sciences, 2023 - mdpi.com
The post-pandemic stage has accelerated the search for innovative ways that impact the
teaching–learning process. Flipped learning and gamification have been used as active …
teaching–learning process. Flipped learning and gamification have been used as active …