Recent advances in the extraction of bioactive compounds with subcritical water: A review

J Zhang, C Wen, H Zhang, Y Duan, H Ma - Trends in Food Science & …, 2020‏ - Elsevier
Background Because of the important role of bioactive compounds in functional foods and
health care, more and more attention has been paid to the active components extracted by …

Effectiveness of virtual reality in children with cerebral palsy: a systematic review and meta-analysis of randomized controlled trials

Y Chen, HCD Fanchiang, A Howard - Physical therapy, 2018‏ - academic.oup.com
Background Researchers recently investigated the effectiveness of virtual reality (VR) in
hel** children with cerebral palsy (CP) to improve motor function. A systematic review of …

Knowledge,(mis-) conceptions, risk perception, and behavior change during pandemics: A sco** review of 149 studies

U Majid, A Wasim, S Bakshi… - Public Understanding of …, 2020‏ - journals.sagepub.com
The severe acute respiratory syndrome–coronavirus-2 pandemic has spread rapidly and
has a growing impact on individuals, communities, and healthcare systems worldwide. At …

The efficacy of two task-orientated interventions for children with Developmental Coordination Disorder: Neuromotor Task Training and Nintendo Wii Fit training

GD Ferguson, D Jelsma, J Jelsma… - Research in …, 2013‏ - Elsevier
Abstract Neuromotor Task Training (NTT) and Nintendo Wii Fit Training (Wii training) are
both task-based interventions used to improve performance in children with motor …

Effects of Nintendo Wii‐Fit® video games on balance in children with mild cerebral palsy

D Tarakci, B Ersoz Huseyinsinoglu… - Pediatrics …, 2016‏ - Wiley Online Library
Background This study compared the effects of Nintendo Wii‐Fit® balance‐based video
games and conventional balance training in children with mild cerebral palsy (CP). Methods …

Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy

S Lopes, P Magalhães, A Pereira, J Martins… - Frontiers in …, 2018‏ - frontiersin.org
The purpose of the present systematic review was to examine extant research regarding the
role of games used seriously in interventions with individuals with cerebral palsy. Therefore …

Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled …

G Saussez, R Bailly, R Araneda, J Paradis… - … of neuroengineering and …, 2023‏ - Springer
Background The implementation of virtual devices can facilitate the role of therapists (eg,
patient motivation, intensity of practice) to improve the effectiveness of treatment for children …

Robotic arm training in neurorehabilitation enhanced by augmented reality–a usability and feasibility study

AC de Crignis, ST Ruhnau, M Hösl, J Lefint… - Journal of …, 2023‏ - Springer
Background Robotic therapy and serious gaming support motor learning in
neurorehabilitation. Traditional monitor-based gaming outputs cannot adequately represent …

Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation

ER Høeg, JR Bruun-Pedersen, S Cheary, LK Andersen… - Virtual Reality, 2023‏ - Springer
Virtual reality (VR)-based rehabilitation is a growing technological field, which gradually
becomes integrated into existing programs. However, technology has to support human …

Effect of virtual reality on upper extremity function in children with cerebral palsy: a meta-analysis

Y Chen, SY Lee, AM Howard - Pediatric Physical Therapy, 2014‏ - journals.lww.com
Purpose: To systematically examine the effect of virtual reality (VR) on upper extremity (UE)
function in children with cerebral palsy (CP) and assess the association among VR effects …