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Recent advances in the extraction of bioactive compounds with subcritical water: A review
Background Because of the important role of bioactive compounds in functional foods and
health care, more and more attention has been paid to the active components extracted by …
health care, more and more attention has been paid to the active components extracted by …
Effectiveness of virtual reality in children with cerebral palsy: a systematic review and meta-analysis of randomized controlled trials
Background Researchers recently investigated the effectiveness of virtual reality (VR) in
hel** children with cerebral palsy (CP) to improve motor function. A systematic review of …
hel** children with cerebral palsy (CP) to improve motor function. A systematic review of …
Knowledge,(mis-) conceptions, risk perception, and behavior change during pandemics: A sco** review of 149 studies
The severe acute respiratory syndrome–coronavirus-2 pandemic has spread rapidly and
has a growing impact on individuals, communities, and healthcare systems worldwide. At …
has a growing impact on individuals, communities, and healthcare systems worldwide. At …
The efficacy of two task-orientated interventions for children with Developmental Coordination Disorder: Neuromotor Task Training and Nintendo Wii Fit training
Abstract Neuromotor Task Training (NTT) and Nintendo Wii Fit Training (Wii training) are
both task-based interventions used to improve performance in children with motor …
both task-based interventions used to improve performance in children with motor …
Effects of Nintendo Wii‐Fit® video games on balance in children with mild cerebral palsy
Background This study compared the effects of Nintendo Wii‐Fit® balance‐based video
games and conventional balance training in children with mild cerebral palsy (CP). Methods …
games and conventional balance training in children with mild cerebral palsy (CP). Methods …
Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy
The purpose of the present systematic review was to examine extant research regarding the
role of games used seriously in interventions with individuals with cerebral palsy. Therefore …
role of games used seriously in interventions with individuals with cerebral palsy. Therefore …
Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled …
G Saussez, R Bailly, R Araneda, J Paradis… - … of neuroengineering and …, 2023 - Springer
Background The implementation of virtual devices can facilitate the role of therapists (eg,
patient motivation, intensity of practice) to improve the effectiveness of treatment for children …
patient motivation, intensity of practice) to improve the effectiveness of treatment for children …
Robotic arm training in neurorehabilitation enhanced by augmented reality–a usability and feasibility study
AC de Crignis, ST Ruhnau, M Hösl, J Lefint… - Journal of …, 2023 - Springer
Background Robotic therapy and serious gaming support motor learning in
neurorehabilitation. Traditional monitor-based gaming outputs cannot adequately represent …
neurorehabilitation. Traditional monitor-based gaming outputs cannot adequately represent …
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation
Virtual reality (VR)-based rehabilitation is a growing technological field, which gradually
becomes integrated into existing programs. However, technology has to support human …
becomes integrated into existing programs. However, technology has to support human …
Effect of virtual reality on upper extremity function in children with cerebral palsy: a meta-analysis
Purpose: To systematically examine the effect of virtual reality (VR) on upper extremity (UE)
function in children with cerebral palsy (CP) and assess the association among VR effects …
function in children with cerebral palsy (CP) and assess the association among VR effects …