[PDF][PDF] Exploring Minecraft in the Primary School Syllabus for Enhancing Arabic Learning: A Systematic Literature Review

MNF Zamziba, RAH Osman, MA Ahmad… - … Journal of Language …, 2024 - irep.iium.edu.my
This study provides a systematic literature review of the research done in exploring Minecraft
in the primary school syllabus for enhancing learning through Arabic published since 2019 …

Analysing the Impact of Gamification Techniques on Enhancing Learner Engagement, Motivation, and Knowledge Retention: A Structural Equation Modelling …

L Smirani, H Yamani - Electronic Journal of e-Learning, 2024 - academic-publishing.org
This study investigates the impact of gamification techniques, including Kahoot!, Classcraft,
and Badgeville, on learner motivation, engagement, and perceptions of learning …

Usability testing of mobile learning applications: a systematic map** study

BA Kumar, SS Chand, MS Goundar - The International Journal of …, 2024 - emerald.com
Purpose Mobile learning has seen tremendous growth over the years. Like any other
software application, usability is one of the key concerns in its successful implementation …

[HTML][HTML] Disentangling the influence of mobile learning usability and its determinants–PLS-SEM and importance-performance investigation

A Janson, SJ Ernst - Computers and Education Open, 2024 - Elsevier
Today, numerous mobile learning applications are used to enable learning during the
working process or on-the-go. However, few insights that are available regarding mobile …

Evaluating User Experience in E-Learning Platforms: An NLP-Enhanced Analysis of Duolingo Reviews

L Kong, DH Koh, P Antonenko - International Journal of Human …, 2024 - Taylor & Francis
This study presents a novel framework to evaluate the usability and user experience of e-
learning platforms, focusing on the Duolingo language learning app. By integrating …

A class-oriented architecture for designing learning apps

Shahjad, K Mustafa - Interactive Learning Environments, 2024 - Taylor & Francis
In the age of Apps, where almost everyone is fast becoming accustomed to using apps in
almost every walk of life. Such widespread production, consumption, and burgeoning …

CodeQuest mobile app: a comprehensive analysis of system performance and user evaluation for enhanced learning experiences

WP Rey, KWJD Rey - … Conference on Cloud Computing and Big …, 2024 - ieeexplore.ieee.org
This study conducts a comprehensive analysis of the CodeQuest Mobile App, focusing on
system performance and user satisfaction to enhance learning experiences in coding. The …

A mixed-methods study of secondary student and teacher attitudes to mobile education apps in Lagos, Nigeria

S Krochinak, S Cui, B Ajayi, R Egonu… - Science Insights Education …, 2023 - bonoi.org
With the advent of smartphones, laptops, and other various portable devices, the ability to
incorporate technology into the classroom has increased dramatically in the last few …

Blooket: Alternative media for Arabic vocabulary learning for university students in Islamic boarding schools

A Fatoni, M Firdaus, AH Abdullah… - … and Development in …, 2024 - ejournal.umm.ac.id
The utilization of digital platforms is one of the key factors in the success of learning
activities. This applies to Arabic language learning activities for specific purposes for …

[BOOK][B] Gamification in a Flipped Classroom: Pedagogical Methods and Best Practices

Z Zainuddin - 2024 - books.google.com
This book introduces to researchers and teaching practitioners the concept of gamification
within a flipped classroom setting, which resonates with the best practices of flipped …