[PDF][PDF] Exploring Minecraft in the Primary School Syllabus for Enhancing Arabic Learning: A Systematic Literature Review
MNF Zamziba, RAH Osman, MA Ahmad… - … Journal of Language …, 2024 - irep.iium.edu.my
This study provides a systematic literature review of the research done in exploring Minecraft
in the primary school syllabus for enhancing learning through Arabic published since 2019 …
in the primary school syllabus for enhancing learning through Arabic published since 2019 …
Analysing the Impact of Gamification Techniques on Enhancing Learner Engagement, Motivation, and Knowledge Retention: A Structural Equation Modelling …
This study investigates the impact of gamification techniques, including Kahoot!, Classcraft,
and Badgeville, on learner motivation, engagement, and perceptions of learning …
and Badgeville, on learner motivation, engagement, and perceptions of learning …
Usability testing of mobile learning applications: a systematic map** study
Purpose Mobile learning has seen tremendous growth over the years. Like any other
software application, usability is one of the key concerns in its successful implementation …
software application, usability is one of the key concerns in its successful implementation …
[HTML][HTML] Disentangling the influence of mobile learning usability and its determinants–PLS-SEM and importance-performance investigation
A Janson, SJ Ernst - Computers and Education Open, 2024 - Elsevier
Today, numerous mobile learning applications are used to enable learning during the
working process or on-the-go. However, few insights that are available regarding mobile …
working process or on-the-go. However, few insights that are available regarding mobile …
Evaluating User Experience in E-Learning Platforms: An NLP-Enhanced Analysis of Duolingo Reviews
This study presents a novel framework to evaluate the usability and user experience of e-
learning platforms, focusing on the Duolingo language learning app. By integrating …
learning platforms, focusing on the Duolingo language learning app. By integrating …
A class-oriented architecture for designing learning apps
In the age of Apps, where almost everyone is fast becoming accustomed to using apps in
almost every walk of life. Such widespread production, consumption, and burgeoning …
almost every walk of life. Such widespread production, consumption, and burgeoning …
CodeQuest mobile app: a comprehensive analysis of system performance and user evaluation for enhanced learning experiences
WP Rey, KWJD Rey - … Conference on Cloud Computing and Big …, 2024 - ieeexplore.ieee.org
This study conducts a comprehensive analysis of the CodeQuest Mobile App, focusing on
system performance and user satisfaction to enhance learning experiences in coding. The …
system performance and user satisfaction to enhance learning experiences in coding. The …
A mixed-methods study of secondary student and teacher attitudes to mobile education apps in Lagos, Nigeria
With the advent of smartphones, laptops, and other various portable devices, the ability to
incorporate technology into the classroom has increased dramatically in the last few …
incorporate technology into the classroom has increased dramatically in the last few …
Blooket: Alternative media for Arabic vocabulary learning for university students in Islamic boarding schools
The utilization of digital platforms is one of the key factors in the success of learning
activities. This applies to Arabic language learning activities for specific purposes for …
activities. This applies to Arabic language learning activities for specific purposes for …
[BOOK][B] Gamification in a Flipped Classroom: Pedagogical Methods and Best Practices
Z Zainuddin - 2024 - books.google.com
This book introduces to researchers and teaching practitioners the concept of gamification
within a flipped classroom setting, which resonates with the best practices of flipped …
within a flipped classroom setting, which resonates with the best practices of flipped …