HSVI can solve zero-sum partially observable stochastic games
State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on
linear programming or regret minimization, though not on dynamic programming (DP) or …
linear programming or regret minimization, though not on dynamic programming (DP) or …
The Update-Equivalence Framework for Decision-Time Planning
The process of revising (or constructing) a policy at execution time--known as decision-time
planning--has been key to achieving superhuman performance in perfect-information games …
planning--has been key to achieving superhuman performance in perfect-information games …
The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process
This study explores the intricate dynamics between player performance, reward frequency,
and unpredictability in gaming experiences within the context of game refinement theory. It …
and unpredictability in gaming experiences within the context of game refinement theory. It …
-Optimally Solving Zero-Sum POSGs
A recent method for solving zero-sum partially observable stochastic games (zs-POSGs)
embeds the original game into a new one called the occupancy Markov game. This …
embeds the original game into a new one called the occupancy Markov game. This …
Theoretical foundations for planning in partially observable stochastic games
A Delage - 2024 - theses.hal.science
A recent theory suggests recasting common-payoff POSGs into non-observable problems
through the introduction of an appropriate statistic. Doing so offers additional levers to …
through the introduction of an appropriate statistic. Doing so offers additional levers to …