[SÁCH][B] Technical communication after the social justice turn: Building coalitions for action

R Walton, K Moore, N Jones - 2019 - taylorfrancis.com
This is the first scholarly monograph marking the social justice turn in technical and
professional communication (TPC). Social justice often draws attention to structural …

Defining learning experience design: Voices from the field of learning design & technology

M Schmidt, R Huang - TechTrends, 2022 - Springer
Increasing interest in user experience design (UXD) in the field of learning design and
technology (LDT) signals a growing recognition of the importance of the individual …

[HTML][HTML] Participatory research principles in human-centered design: engaging teens in the co-design of a social robot

EA Björling, E Rose - Multimodal Technologies and Interaction, 2019 - mdpi.com
Social robots are emerging as an important intervention for a variety of vulnerable
populations. However, engaging participants in the design of social robots in a way that is …

Making sense of digital content moderation from the margins

MB Fernandes - 2022 - vtechworks.lib.vt.edu
Abstract This dissertation, Making Sense of Digital Content Moderation from the Margins,
examines how content creators who are marginalized by race, sexuality, gender, ethnicity …

The League: A person‐centred approach to the development of social robotics for paediatric anxiety

JA Dosso, JN Kailley, JM Robillard - Health Expectations, 2024 - Wiley Online Library
Background Social robots are promising tools to improve the quality of life of children and
youth living with anxiety and should be developed based on the priorities of end users …

Measuring student's satisfaction and loyalty on microsoft power BI using system usability scale and net promoter score for the case of students at Bina Nusantara …

A Ramadhan, A Trisetyarso, M Zarlis… - … Conference on Data …, 2022 - ieeexplore.ieee.org
Microsoft Power BI is one of the visual analytics platforms that help people to see and
understand the data. This research aimed to evaluate students' satisfaction and loyalty to the …

Capturing the Experiences of Simulated Writing for Novice Virtual Reality Users

R Shivener, J Tham - IEEE Transactions on Professional …, 2025 - ieeexplore.ieee.org
Introduction: Modern virtual-reality (VR) systems afford opportunities to study how writers
adapt their everyday writing practices to virtual environments while adjusting to real-world …

I Am the Robot: Teen Collaboration in an Asymmetric, Virtual Reality Game

EA Björling, A Kim, K Oleson… - Frontiers in Virtual …, 2022 - frontiersin.org
Virtual reality (VR) offers potential as a collaborative tool for both technology design and
human-robot interaction. We utilized a participatory, human-centered design (HCD) …

OcuLeO: Immersive VR Learning Adventure

G Sasso, C Evangelista, G Giuliodori… - … Conference on Extended …, 2024 - Springer
Virtual Reality (VR) is a technology that has been widely adopted by the gaming industry.
However, it also has potential applications in education, simulation, and training. This paper …

[PDF][PDF] Cultural and Linguistic Variables in Usability Testing: A Canadian Evaluation of International Students.

J Ouellet, J Kang, A Girouard - Journal of Usability Studies, 2021 - uxpajournal.org
More than 1 in 5 Canadians are immigrants. While industries and public services in the
country interact with users of diverse backgrounds, it is unclear how the cultural and …