A survey of augmented reality
This survey summarizes almost 50 years of research and development in the field of
Augmented Reality (AR). From early research in the1960's until widespread availability by …
Augmented Reality (AR). From early research in the1960's until widespread availability by …
Trends and trajectories for explainable, accountable and intelligible systems: An hci research agenda
Advances in artificial intelligence, sensors and big data management have far-reaching
societal impacts. As these systems augment our everyday lives, it becomes increasing-ly …
societal impacts. As these systems augment our everyday lives, it becomes increasing-ly …
Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users
Virtual reality (VR) head-mounted displays (HMD) allow for a highly immersive experience
and are currently becoming part of the living room entertainment. Current VR systems focus …
and are currently becoming part of the living room entertainment. Current VR systems focus …
[PDF][PDF] A survey of augmented reality technologies, applications and limitations
DWF Van Krevelen, R Poelman - International journal of virtual reality, 2010 - ijvr.eu
Augmented Reality (AR) technologies to enhance our perception and help us see, hear, and
feel our environments in new and enriched ways. AR will support us in fields such as …
feel our environments in new and enriched ways. AR will support us in fields such as …
Roomalive: Magical experiences enabled by scalable, adaptive projector-camera units
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive,
augmented entertainment experience. Our system enables new interactive projection …
augmented entertainment experience. Our system enables new interactive projection …
[CITAS][C] Spatial augmented reality: merging real and virtual worlds
O Bimber - AK Peters, 2005 - books.google.com
Like virtual reality, augmented reality is becoming an emerging platform in new application
areas for museums, edutainment, home entertainment, research, industry, and the art …
areas for museums, edutainment, home entertainment, research, industry, and the art …
Wearable gestural interface
P Mistry, P Maes - US Patent 9,569,001, 2017 - Google Patents
This invention may be implemented as a wearable apparatus comprised of a camera, a
projector, a mirror, a microphone and a digital computer. The camera captures visual data …
projector, a mirror, a microphone and a digital computer. The camera captures visual data …
The history of mobile augmented reality
This document summarizes the major milestones in mobile Augmented Reality between
1968 and 2014. Major parts of the list were compiled by the member of the Christian Doppler …
1968 and 2014. Major parts of the list were compiled by the member of the Christian Doppler …
WUW-wear Ur world: a wearable gestural interface
P Mistry, P Maes, L Chang - CHI'09 extended abstracts on Human …, 2009 - dl.acm.org
Information is traditionally confined to paper or digitally to a screen. In this paper, we
introduce WUW, a wearable gestural interface, which attempts to bring information out into …
introduce WUW, a wearable gestural interface, which attempts to bring information out into …
A survey of large high-resolution display technologies, techniques, and applications
T Ni, GS Schmidt, OG Staadt… - IEEE Virtual Reality …, 2006 - ieeexplore.ieee.org
Continued advances in display hardware, computing power, networking, and rendering
algorithms have all converged to dramatically improve large high-resolution display …
algorithms have all converged to dramatically improve large high-resolution display …