[HTML][HTML] Using gamification to overcome innovation process challenges: A literature review and future agenda

C Abril, EM Gimenez-Fernandez - Technovation, 2024 - Elsevier
Innovation is crucial to ensure firms' competitiveness in constantly changing environments.
Innovation processes help organize and systematize innovation in firms, thus facilitating the …

Information systems security research agenda: Exploring the gap between research and practice

G Dhillon, K Smith, I Dissanayaka - The Journal of Strategic Information …, 2021 - Elsevier
This paper undertakes a systematic review of the Information Systems Security literature.
The literature review consists of three parts: First, we perform topic modeling of major …

[HTML][HTML] Gamification in workforce training: Improving employees' self-efficacy and information security and data protection behaviours

P Bitrián, I Buil, S Catalán, D Merli - Journal of Business Research, 2024 - Elsevier
This research aims to address two questions:(1) how can gamification strategies increase
success of e-training systems and enhance employees' information security and data …

Evaluating protection motivation based cybersecurity awareness training on Kirkpatrick's Model

NF Khan, N Ikram, H Murtaza, M Javed - Computers & Security, 2023 - Elsevier
Context Cybersecurity behavioral literature has a significant number of studies on training
and awareness. However, there is lack of theoretical underpinnings in develo** …

CREATING PROACTIVE CYBER THREAT INTELLIGENCE WITH HACKER EXPLOIT LABELS: A DEEP TRANSFER LEARNING APPROACH.

BM Ampel, S Samtani, H Zhu, H Chen - MIS Quarterly, 2024 - search.ebscohost.com
The rapid proliferation of complex information systems has been met by an ever-increasing
quantity of exploits that can cause irreparable cyber breaches. To mitigate these cyber …

Impact of mobile technology-enabled HR gamification on employee performance: An empirical investigation

J Benitez, L Ruiz, A Popovic - Information & Management, 2022 - Elsevier
This study draws from the information technology (IT)-enabled organizational capabilities
perspective, technology affordance theory, and theoretical foundations of organizational …

Enhancing consumer online purchase intention through gamification in China: Perspective of cognitive evaluation theory

Y Xu, Z Chen, MYP Peng, MK Anser - Frontiers in Psychology, 2020 - frontiersin.org
The application of game elements of gamification in online shop** is attracting interest
from researchers and practitioners. However, it remains unclear how gamification affects …

Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR

MF Shahzad, S Xu, O Rehman, I Javed - Scientific Reports, 2023 - nature.com
Gamification entails integrating game design elements, including rewards, points,
competition, and interactive challenges, into non-game contexts to engage and motivate …

BAUSTEIN—A design tool for configuring and representing design research

T Schoormann, F Möller… - Information Systems …, 2024 - Wiley Online Library
Abstract Today's Information Systems (IS) design research projects pursue digital innovation
to conquer complex societal challenges. Many of these projects reach out beyond …

Why to gamify performance management? Consequences of user engagement in gamification

L Bizzi - Information & Management, 2023 - Elsevier
Gamification offers one of the most promising solutions for information technology (IT)
managers to innovate performance management systems. Yet, evidence on its benefits is …