The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

State of the art in ray tracing animated scenes

I Wald, WR Mark, J Günther, S Boulos… - Computer graphics …, 2009 - Wiley Online Library
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …

[KNIHA][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Stackless KD‐tree traversal for high performance GPU ray tracing

S Popov, J Günther, HP Seidel… - Computer Graphics …, 2007 - Wiley Online Library
Significant advances have been achieved for realtime ray tracing recently, but realtime
performance for complex scenes still requires large computational resources not yet …

Realtime ray tracing on GPU with BVH-based packet traversal

J Gunther, S Popov, HP Seidel… - 2007 IEEE Symposium …, 2007 - ieeexplore.ieee.org
Recent GPU ray tracers can already achieve performance competitive to that of their CPU
counterparts. Nevertheless, these systems can not yet fully exploit the capabilities of modern …

[PDF][PDF] Adaptive wavelet rendering.

RS Overbeck, C Donner, R Ramamoorthi - ACM Trans. Graph., 2009 - sglab.kaist.ac.kr
Signal-Theoretic Representations of Appearance Page 1 1 Adaptive Wavelet Rendering
Author: Ryan Overbeck Ravi Ramamoorthi Presenter: Guillaume de Choulot Craig Donner …

Arnold: A brute-force production path tracer

I Georgiev, T Ize, M Farnsworth… - ACM Transactions on …, 2018 - dl.acm.org
Arnold is a physically based renderer for feature-length animation and visual effects.
Conceived in an era of complex multi-pass rasterization-based workflows struggling to keep …

Getting rid of packets-efficient simd single-ray traversal using multi-branching bvhs

I Wald, C Benthin, S Boulos - 2008 IEEE Symposium on …, 2008 - ieeexplore.ieee.org
While contemporary approaches to SIMD ray tracing typically rely on traversing packets of
coherent rays through a binary data structure, we instead evaluate the alternative of …

Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques

Y Deng, Y Ni, Z Li, S Mu, W Zhang - ACM Computing Surveys (CSUR), 2017 - dl.acm.org
Ray tracing has long been considered as the next-generation technology for graphics
rendering. Recently, there has been strong momentum to adopt ray tracing--based …

GRAMPS: A programming model for graphics pipelines

J Sugerman, K Fatahalian, S Boulos, K Akeley… - ACM Transactions on …, 2009 - dl.acm.org
We introduce GRAMPS, a programming model that generalizes concepts from modern real-
time graphics pipelines by exposing a model of execution containing both fixed-function and …