An overview of serious games

F Laamarti, M Eid, A El Saddik - International Journal of …, 2014 - Wiley Online Library
Serious games are growing rapidly as a gaming industry as well as a field of academic
research. There are many surveys in the field of digital serious games; however, most …

Augmented reality, serious games and picture exchange communication system for people with ASD: systematic literature review and future directions

H Almurashi, R Bouaziz, W Alharthi, M Al-Sarem… - Sensors, 2022 - mdpi.com
For people with Autism Spectrum Disorder (ASD), using technological tools, such as
augmented reality (AR) and serious games remain a new and unexplored option. To attract …

Serious games for e-health care

V Wattanasoontorn, RJG Hernández… - … , Serious Games and Their …, 2014 - Springer
In this chapter, we present a state-of-the-art report on serious games dealing with e-health in
a broad sense, including medicine, nursing, health care, and physical exercise. The games …

A comparison between expert and beginner learning for motor skill development in a virtual reality serious game

C Harvey, E Selmanović, J O'Connor, M Chahin - The Visual Computer, 2021 - Springer
In order to be used for skill development and skill maintenance, virtual environments require
accurate simulation of the physical phenomena involved in the process of the task being …

Educational e-book for children with and without developmental disorders

N Pistoljevic, V Hulusic - Journal of computers in education, 2019 - Springer
In the last decade, Autism Spectrum Disorder (ASD) prevalence rate has significantly
increased, which consequently led to the expansion of research and expenditure in the field …

Visuohaptic augmented feedback for enhancing motor skills acquisition

A Asadipour, K Debattista, A Chalmers - The Visual Computer, 2017 - Springer
Serious games are accepted as an effective approach to deliver augmented feedback in
motor (re-) learning processes. The multi-modal nature of the conventional computer games …

Octopus: A gamification model to aid in ubiquitous care of chronic diseases

CA Paim, JLV Barbosa - IEEE Latin America Transactions, 2016 - ieeexplore.ieee.org
This article presents Octopus, a gamification model for assistance in ubiquitous care of
chronic diseases. Octopus was projected to be generic, namely, to support any kind of …

An interactive e-book with an educational game for children with developmental disorders: A pilot user study

N Pistoljevic, V Hulusic - … on Virtual Worlds and Games for …, 2017 - ieeexplore.ieee.org
Children diagnosed with Autism spectrum disorder (ASD), as one of the most complex
neurodevelopmental disabilities, are characterized by different brain and functioning …

[BOEK][B] Terapia on-line

KM de Almondes, MLM Teodoro - 2021 - books.google.com
O livro Terapia on-line surge para responder às demandas contemporâneas de
atendimentos terapêuticos em formato remoto, incitadas ainda mais pelos sobressaltos …

Validity of virtual reality training for motor skill development in a serious game

C Harvey, E Selmanovic, J O'Connor… - … Conference on Virtual …, 2018 - ieeexplore.ieee.org
Accurate simulation within virtual environments is a prerequisite of using these
environments for training tasks. This accuracy has been shown to be a function of the fidelity …