[BOK][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture
A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …
males. In a media landscape dominated by such gamers, players who do not fit this mold …
The PSI-Process Scales. A new measure to assess the intensity and breadth of parasocial processes
H Schramm, T Hartmann - 2008 - degruyter.com
Research on parasocial interactions (PSI) and parasocial relationships (PSR) refers back to
a tradition of 50 years. However, research on both phenomena still suffers from overlap** …
a tradition of 50 years. However, research on both phenomena still suffers from overlap** …
Personal relevance in story reading: A research review
Although personal relevance is key to sustaining an audience's interest in any given
narrative, it has received little systematic attention in scholarship to date. Across centuries …
narrative, it has received little systematic attention in scholarship to date. Across centuries …
YouTube celebrities and parasocial interaction: Using feedback channels in mediatized relationships
A Rihl, C Wegener - Convergence, 2019 - journals.sagepub.com
Young media consumers are increasingly using online video platforms, as YouTube in
particular registers extremely high numbers of viewers and subscribers. These numbers …
particular registers extremely high numbers of viewers and subscribers. These numbers …
An adaptive game-based learning strategy for children road safety education and practice in virtual space
Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and
simulate situations that are too dangerous and risky to practice in real life, and one of these …
simulate situations that are too dangerous and risky to practice in real life, and one of these …
The role of social and parasocial relationships on social networking sites loyalty
RH Tsiotsou - Computers in human behavior, 2015 - Elsevier
Abstract Social Networking Sites (SNSs) have become mainstream and increasingly attract
research and managerial attention. However, there is a lack of research on the social factors …
research and managerial attention. However, there is a lack of research on the social factors …
Some like it bad: Testing a model for perceiving and experiencing fictional characters
We developed an encompassing theory that explains how readers of fiction and spectators
of motion pictures establish affective relationships with fictional characters (FCs). The …
of motion pictures establish affective relationships with fictional characters (FCs). The …
When good characters do bad things: Examining the effect of moral ambiguity on enjoyment
KM Krakowiak, MB Oliver - Journal of Communication, 2012 - academic.oup.com
Some of the most compelling characters are morally ambiguous, but little research has
examined these characters. This study (N= 313) empirically tests the effects of good, bad …
examined these characters. This study (N= 313) empirically tests the effects of good, bad …
[BOK][B] Mediated interpersonal communication
3.1 Causal mediation model of communication 50 4.1 Agency model of customization 69 5.1
A framework for classifying representations of humans in physical and digital space 79 5.2 …
A framework for classifying representations of humans in physical and digital space 79 5.2 …
A magically nice guy: Parasocial relationships with Harry Potter across different cultures
This study explored parasocial relationships (PSRs) with Harry Potter that readers from
different cultures have developed. An overall sample of 2551 Potter fans from Germany …
different cultures have developed. An overall sample of 2551 Potter fans from Germany …