[HTML][HTML] Evaluation of the Use of Gamification in Language Learning for Students in Indonesia

M Mohzana - … Journal of Language and Ubiquitous Learning, 2023 - journal.ypidathu.or.id
Background. With the development of technology and students' preferences for digital
interactions, gamification offers an attractive alternative in increasing the effectiveness of …

Self-determination and perceived learning in online learning communities

L Yuerong, M Na, Y **aolu, SS Alam - Scientific Reports, 2024 - nature.com
This study explores the interplay between Self-Determination (SDT), relatedness, and
teaching presence and CoI's presence (teaching, cognitive, and social) in the context of …

Overgamified? An Exploratory Study on Gamification and Crowdsourcing for Fake Accounts Detection in Social Networks

M Hajarian, P Diaz, I Aedo - International Journal of Human …, 2024 - Taylor & Francis
In this exploratory research, a gamification approach for crowdsourcing fake account
detection in social networks has been proposed and evaluated for the first time. Gamification …

Self-determination and intention to adopt massive open online courses (MOOC) for professional development

B Al Oraini - E-Learning and Digital Media, 2024 - journals.sagepub.com
Motivations have shown great influences in people's acceptance of technologies, this can be
concluded from previous research in the field of technology acceptance. This study …

Pengaruh metode pemberian tugas, interaksi sosial, dan motivasi belajar terhadap keaktifan belajar siswa pada mata pelajaran fiqih di MI Darul Ulum Tandes …

E Masnawati, D Darmawan - Jurnal Tarbawi, 2024 - jurnal.alfithrah.ac.id
Pendidikan merupakan hal yang rawan dalam membentuk dan mengoptimalkan potensi
peserta didik untuk berhasil. Salah satu tanda keberhasilan pendidikan adalah tingkat …

Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development

J Tyni, A Turunen, J Kahila… - International …, 2024 - journal.seriousgamessociety.org
This paper investigates the potential and validity of ChatGPT as a tool to generate
meaningful input for the serious game design process. Baseline input was collected from …

RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games

C Harteveld, N Javvaji, O Mohaddesi… - Proceedings of the …, 2024 - dl.acm.org
Increasing numbers of people represent themselves in legal disputes—known as pro se
litigants. Many lack the skills, experience, or knowledge to navigate legal proceedings …

The Effect of Providing Extrinsic and Intrinsic Motivation on Student Learning Difficulties

D Manda - Celebes Journal of Elementary Education, 2023 - ojs.unsulbar.ac.id
This study aims to understand the combined effect of extrinsic and intrinsic motivation on
students' learning difficulties at the junior secondary school level. This research uses a …

GAFEE: 5 Steps to Teach Effectively

K Li, Y Dai, J Li - Journal of Educational Technology and Innovation, 2024 - jeti.thewsu.org
This paper presents GAFEE instructional design: a new proposed model that integrates the
principles of gamification with the 5E instructional model to increase the levels of motivation …

[HTML][HTML] Gamification and healthcare volunteer motivation: A qualitative survey in the Asir region, Saudi Arabia

A Alshehri, M Assiri, K Hakami, Z Ali… - Saudi Journal of Oral …, 2024 - journals.lww.com
Aims: This study aimed to explore the effectiveness of gamification in enhancing motivation
among healthcare volunteers in Saudi Arabia. Specifically, it examined the impact of …