Applications of location–based services: a selected review
This article reviews a selected set of location–based services (LBS) that have been
published in the research literature, focussing on mobile guides, transport support, gaming …
published in the research literature, focussing on mobile guides, transport support, gaming …
[PDF][PDF] Transmedia practice: Theorising the practice of expressing a fictional world across distinct media and environments
C Dena - 2009 - researchgate.net
In the past few years there have been a number of theories emerge in media, film, television,
narrative and game studies that detail the rise of what has been variously described as …
narrative and game studies that detail the rise of what has been variously described as …
Touch-less interactive augmented reality game on vision-based wearable device
There is an increasing interest in creating pervasive games based on emerging interaction
technologies. In order to develop touch-less, interactive and augmented reality games on …
technologies. In order to develop touch-less, interactive and augmented reality games on …
Wireless multimedia sensor networks: Applications and testbeds
The availability of low-cost hardware is enabling the development of wireless multimedia
sensor networks (WMSNs), ie, networks of resource-constrained wireless devices that can …
sensor networks (WMSNs), ie, networks of resource-constrained wireless devices that can …
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
S Matyas, C Matyas, C Schlieder, P Kiefer… - Proceedings of the …, 2008 - dl.acm.org
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for
game design where useful but boring tasks, like labeling a random image found in the web …
game design where useful but boring tasks, like labeling a random image found in the web …
Creating scalable location-based games: lessons from Geocaching
Location-based games seek to move computer gaming out from behind the PC and into the
“real world” of cities, streets, parks, and other locations. This real-world physicality makes the …
“real world” of cities, streets, parks, and other locations. This real-world physicality makes the …
Beyond subcultures: A literature review of gaming communities and sociological analysis
G Pitroso - New Media & Society, 2024 - journals.sagepub.com
This article is a critical review of studies on gaming communities. In particular, it analyses the
use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video …
use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video …
WSNs applications
HMA Fahmy - … , applications, experimentation and analysis of wireless …, 2023 - Springer
WSNs are infiltrating the environment in its wide sense, indoors and outdoors, in the human
body, in unapproachable emplacements; they have found their way into a wide variety of …
body, in unapproachable emplacements; they have found their way into a wide variety of …
Map** quality requirements for pervasive mobile games
Games have not received the full attention of the requirements engineering community. This
scenario is becoming more critical as we move towards newer forms of games, such as …
scenario is becoming more critical as we move towards newer forms of games, such as …
GEMS: the design and evaluation of a location-based storytelling game
J Procyk, C Neustaedter - Proceedings of the 17th ACM conference on …, 2014 - dl.acm.org
It is now possible to capture geotagged photos and videos and share them with family and
friends. Yet the reality is that applications for capturing and viewing this information are not …
friends. Yet the reality is that applications for capturing and viewing this information are not …