Home-based technologies for stroke rehabilitation: A systematic review
Background Many forms of home-based technology targeting stroke rehabilitation have
been devised, and a number of human factors are important to their application, suggesting …
been devised, and a number of human factors are important to their application, suggesting …
Is clinical virtual reality ready for primetime?
Objective: Since the mid-1990s, a significant scientific literature has evolved regarding the
outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR …
outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR …
Virtual reality for stroke rehabilitation
K Laver - Virtual reality in health and rehabilitation, 2020 - taylorfrancis.com
One of the most common applications of virtual reality is use within the field of stroke
rehabilitation. There are a number of characteristics of virtual reality which have great …
rehabilitation. There are a number of characteristics of virtual reality which have great …
Effects of virtual reality-based telerehabilitation for stroke patients: A systematic review and meta-analysis of randomized controlled trials
Background Telerehabilitation provides an essential opportunity to deliver continuous
rehabilitation services for stroke patients at home, especially amid a global pandemic …
rehabilitation services for stroke patients at home, especially amid a global pandemic …
Self-directed arm therapy at home after stroke with a sensor-based virtual reality training system
Background The effect of rehabilitative training after stroke is dose-dependent. Out-patient
rehabilitation training is often limited by transport logistics, financial resources and a lack of …
rehabilitation training is often limited by transport logistics, financial resources and a lack of …
A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial
Objective: To assess the feasibility of conducting a randomised controlled trial of a home-
based virtual reality system for rehabilitation of the arm following stroke. Design: Two group …
based virtual reality system for rehabilitation of the arm following stroke. Design: Two group …
[LIBRO][B] Serious games in rehabilitation
B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …
pathologies, it is important to differentiate the kind of approaches that can be used. The …
Magnetometer-based drift correction during rest in IMU arm motion tracking
Real-time motion capture of the human arm in the home environment has many use cases,
such as video game and therapy applications. The required tracking can be based on off-the …
such as video game and therapy applications. The required tracking can be based on off-the …
Feasibility study into self-administered training at home using an arm and hand device with motivational gaming environment in chronic stroke
Background Assistive and robotic training devices are increasingly used for rehabilitation of
the hemiparetic arm after stroke, although applications for the wrist and hand are trailing …
the hemiparetic arm after stroke, although applications for the wrist and hand are trailing …
Advantages and limitations of virtual reality for balance assessment and rehabilitation
Virtual reality (VR) is now commonly used in many domains because of its ability to provide
a standardized, reproducible and controllable environment. In balance assessment, it can …
a standardized, reproducible and controllable environment. In balance assessment, it can …