Realtime ray tracing and interactive global illumination

I Wald - 2005 - dl.gi.de
Interaktive 3D-Computergraphik basiert heutzutage fast ausschliesslich auf dem
Rasterisierungsverfahren. Dieses ist heute sehr effizient und günstig realisierbar, stösst aber …

The polyphony of corporate social responsibility: Deconstructing accountability and transparency in the context of identity and hypocrisy

LT Christensen, M Morsing… - The handbook of …, 2011 - api.taylorfrancis.com
Standing before a convention hall pulsating to the chant of “USA, USA, USA,” John McCain
accepted the Republican Party's presidential nomination by declaring to a national …

[PDF][PDF] Instant ray tracing: The bounding interval hierarchy.

C Wächter, A Keller - Rendering Techniques, 2006 - Citeseer
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar
to bounding volume hierarchies the memory of the acceleration data structure is linear in the …

Far voxels: a multiresolution framework for interactive rendering of huge complex 3d models on commodity graphics platforms

E Gobbetti, F Marton - ACM SIGGRAPH 2005 Papers, 2005 - dl.acm.org
We present an efficient approach for end-to-end out-of-core construction and interactive
inspection of very large arbitrary surface models. The method tightly integrates visibility …

RT-DEFORM: Interactive ray tracing of dynamic scenes using BVHs

C Lauterbach, SE Yoon, D Manocha… - 2006 IEEE Symposium …, 2006 - ieeexplore.ieee.org
We present an efficient approach for interactive ray tracing of deformable or animated
models. Unlike many of the recent approaches for ray tracing static scenes, we use …

System and method of procedural visibility for interactive and broadcast streaming of entertainment, advertising, and tactical 3D graphical information using a visibility …

BL Jenkins - US Patent 9,171,396, 2015 - Google Patents
PCT patent application number PCT/US2011/051403 further claims the benefit of the earlier
filing date of US Provisional Application 61/384,284 entitled “System and Method of …

Massive-model rendering techniques: a tutorial

A Dietrich, E Gobbetti, SE Yoon - IEEE Computer Graphics and …, 2007 - ieeexplore.ieee.org
Massive-Model Rendering Techniques: A Tutorial Page 1 20 November/December 2007
Published by the IEEE Computer Society 0272-1716/07/$25.00 © 2007 IEEE Real-Time …

Delivering and controlling streaming interactive media comprising rendered geometric, texture and lighting data

BL Jenkins - US Patent 9,489,762, 2016 - Google Patents
This application further claims the benefit of the earlier filing date of US Provisional
Application 61/384,284 entitled “System and Method of Recording and Using Clickable …

[PDF][PDF] Reduced precision hardware for ray tracing

S Keely - Proc. High-Performance Graphics, 2014 - eng.utah.edu
Reduced Precision Hardware for Ray Tracing Page 1 Reduced Precision Hardware for Ray
Tracing Sean Keely University of Texas, Austin Page 2 Question Why don’t GPU’s accelerate …

Interviews3d: A platform for interactive handling of massive data sets

B Brüderlin, M Heyer, S Pfützner - IEEE Computer Graphics and …, 2007 - ieeexplore.ieee.org
Interviews3D confronts the CAD data explosion problem with new approaches that let users
process fully detailed 3D models in real time, even on standard PCs or 32-bit laptops. It has …